Traps: Nightwood (merged threads)
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Traps: Nightwood (merged threads)
The traps in the nightwood forest seem to be bypassing damage resistances. Ran over an acid trap, and it ignored my -/30 acid resistance granted via item.
They're also ignoring improved evasion as well (the save is being listed as save vs traps, not as an imp.evasion save)
*edit*: The acid traps are definintely bypassing imp.evasion and damage resistances. The spike traps seem to be working as they're supposed to.
The poison traps... they're not even giving a save, and are hitting the PC 8 times per single trap.
They're also ignoring improved evasion as well (the save is being listed as save vs traps, not as an imp.evasion save)
*edit*: The acid traps are definintely bypassing imp.evasion and damage resistances. The spike traps seem to be working as they're supposed to.
The poison traps... they're not even giving a save, and are hitting the PC 8 times per single trap.
MannyJabrielle- Ludicrous Level
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Re: Traps: Nightwood (merged threads)
Blob of Acid Trap: The reflex save is to avoid being paralyzed, it doesn't affect damage from the trap (so evasion doesn't apply). The ones I found in the Nightwood Forest are strong ones, so they inflict 12d6 damage...which is quite a bit and would easily surpass 30 points of acid resistance. I may change them to acid splash traps in the near future (less damage and subject to further reduction via save).
Poison Trap: It looks like it's just applying the poison when you enter the trigger (cloud) area (which lasts for 2 rounds). The poison should give a save as part of the poison mechanics (2 saves, actually, one initial and one secondary, if the 1st is failed). I'll have a look at why you might be getting it applied multiple times (hopefully you're not just going in and out of the AoE trigger).
Poison Trap: It looks like it's just applying the poison when you enter the trigger (cloud) area (which lasts for 2 rounds). The poison should give a save as part of the poison mechanics (2 saves, actually, one initial and one secondary, if the 1st is failed). I'll have a look at why you might be getting it applied multiple times (hopefully you're not just going in and out of the AoE trigger).
Re: Traps: Nightwood (merged threads)
Not entirely sure I'm running over an acid blob then... on a failed save I would have gotten a "immune to paralysis message" then if the save is to avoid paralysis. I'd have to double check too, but when I triggered the trap, I get the trap's name and level in the combat log, and I don't recall it being a blob trap
And no, not running in and out of the posion one. One click to walk, enter the trigger, and immediately have 8 instances of "immune to poison message" pop into the combat log.
And no, not running in and out of the posion one. One click to walk, enter the trigger, and immediately have 8 instances of "immune to poison message" pop into the combat log.
MannyJabrielle- Ludicrous Level
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Re: Traps: Nightwood (merged threads)
I would have already added this to my "stuff I noticed" list (I really need to edit that thread title, by the way... may as well go do it after this post)... but I am not really sure how to write it up.... what can we defnitely we know about the issue that would be "buggish"?
daveyeisley- Ludicrous Level
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Re: Traps: Nightwood (merged threads)
Well, the trying to inflict a poisoned status 8 times with one trap's a bit buggish. Auger's immune so it wasn't really an issue, but it would be very nasty for non-ascended PCs.
MannyJabrielle- Ludicrous Level
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Re: Traps: Nightwood (merged threads)
Removing offending traps from these areas, replacing them with something else.
Area: TMI
<Shentil: Nightwood>
Script 00000001enter, OID: 80008153, Tag: , ERROR: TOO MANY INSTRUCTIONS
<Shentil: Nightwood: East>
Script 00000001enter, OID: 80008153c, Tag: , ERROR: TOO MANY INSTRUCTIONS
<Shentil: Nightwood: Further East>
Script 00000001enter, OID: 80008167, Tag: , ERROR: TOO MANY INSTRUCTIONS
<Shentil: Nightwood: River Source>
Script 00000001enter, OID: 80008170, Tag: , ERROR: TOO MANY INSTRUCTIONS
^
-- > I noticed the above script lines popping up when I entered the areas described above...
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