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AD's big error (merged threads)

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Post by daveyeisley Tue Feb 14, 2017 6:47 pm

Confirmed this on two PCs so far. Both PCs have had the same Ioun stones for a very long time and all was working fine until today.

Activating the Green PC Crystal and choosing Ioun Stone Management came up with only two options:

"1. Back"
"2. Quit"

Verified Ioun stones were still in inventory. Then tried activating the special power of my Ioun stones.

Got a message they were each updated, and got a message they were removed from inventory - however, they were not replaced. Just gone.

AD's big error (merged threads) Iounst10
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AD's big error (merged threads) Empty Shrine of Kalas options; Bluebeard's Tower doorway

Post by Caldor Wed Feb 15, 2017 12:05 pm

As of this morning (2/15/17), I have found the option to donate 5,000 gold to identify all of my items is missing from the conversation at any Shrine of Kalas.

Also, the area transition at the doorway of Bluebeard's Tower is inoperable as of this morning.

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AD's big error (merged threads) Empty Everful Quiver not working anymore

Post by daveyeisley Thu Feb 16, 2017 6:51 pm

My archer PC relies on his fully enhanced everful quiver, but now it is no longer auto replenishing his arrows, and even using the unique power of the quiver does not create arrows for him to use.
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AD's big error (merged threads) Empty Mystical Supplies; item ID by Entrom; Macedone guards

Post by Caldor Fri Feb 17, 2017 11:33 am

Today (2-17-17), I found that the area transition at the doorway of Mystical Supplies in Calithia: North is inoperable.

I noticed yesterday that when I tell Entrom "I'm actually interested in gettinge an unknown item identified," nothing happens.

And as of today, the Macedone guards are still wearing their helms, but they're otherwise dressed in underwear.

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Post by Caldor Sun Feb 19, 2017 1:22 pm

I noticed yesterday or the day before that the transition in the doorway of Lady's Shea's shop is no longer working.  Today I found that while it is possible to enter Oculanius' shop in Campton, it is not possible to leave through the door, as the area transition there is also not working.

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Post by Caldor Wed Feb 22, 2017 7:09 pm

Well, it strikes me that my "bugs" may be the result of my not having noticed the update to CEP 2.62. I downloaded the 2.62 full file but I can't get 7zip to extract it (yet). All I got were the subfolders full of zero-length files.

I will download it again and install it (if I can extract it) and report back about these and the other bugs afterward. Sorry if I acted in haste and error.

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Post by The Amethyst Dragon Wed Feb 22, 2017 11:59 pm

Sounds more like scripts not firing properly for some reason. I've seen scripts not work right before a crash before...

I'll log in tomorrow and check to see if it happens to me.
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Post by daveyeisley Thu Feb 23, 2017 1:02 am



Last edited by daveyeisley on Sun Feb 26, 2017 1:44 pm; edited 1 time in total
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Post by Caldor Thu Feb 23, 2017 9:28 am

Yes, that makes sense.  I updated to CEP 2.62 last night and tested last night and again this morning.  The bugs I've reported and the Ioun stones one you reported are still there (I don't have an Everfull Quiver, so I couldn't test that one you reported).

It seems as if some (not all) of the areas that contain conversation scripts that include an option to identify items are not loading when the area transition to them is clicked.  I can still get into Entrom's (but can't leave by the door now), and the Wizard's store in Macedone High District, but as reported nothing happens when the "identify" option is selected.  Lady Shea's store is still inaccessible, as is the magic store in Calithia: North.  I also found that Spectra's Spectacular Space is inaccessible, for what it's worth.  The doors to these locations open, but the transitions don't work.

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Post by The Amethyst Dragon Sun Feb 26, 2017 12:29 pm

I've reverted the module on the server to the one before the Feb 14 update.
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Post by daveyeisley Sun Feb 26, 2017 1:56 pm

I would have to guess that something did not revert as intended. I just checked and none of hte issues I observed have been resolved. I tried resetting the server, too.

Can you take another look?
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Post by The Amethyst Dragon Fri Mar 03, 2017 12:23 pm

Holy crap. I think I figured it out, and it's pure forgetfulness/stupidity on my part.

When I had to erase my laptop in december and reinstall everything, I made backups of all my NWN stuff first...except the haks, since I could just re-download those (and thus, save space on my flash drives I was using to back everything up).

Not a big deal normally...except for a couple of things I did bad...
1) I didn't backup my personal copy of cep2_custom.hak, which I must have had some module scripts stored in
2) when I updated the server to cep 2.62, I overwrote the hak on the server with the empty one that was now on my laptop.

And while I have backups of all the character files and the databases...I did not backup that one hak.

I am now starting the process of rewriting the missing scripts from scratch. May take a while to get everything working right again, but I'll be starting with the ones mentioned in this thread.

And what makes it even worse is I wrote a warning on the webpage that lists the CEP installation instructions for builders to make a backup of that file to prevent this very thing from happening.
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Post by daveyeisley Fri Mar 03, 2017 6:30 pm

Oh man.... that *sucks*.....
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Post by The Amethyst Dragon Sat Mar 04, 2017 3:17 pm

Did a build on the module to see what all I'm missing. Looks like I'm down to 1331 (scripts, blueprints for items/creatures/etc.). This should be...interesting.
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Post by The Amethyst Dragon Sat Mar 04, 2017 4:34 pm

So...I'd say Lysis herself was looking out for us here in Aenea.

Sudden thought on files going missing, decided to search one last (offline) place. I found a copy of my cep2_custom.hak file, filled with all of the missing information. Wink 

My old laptop, Alfred, still had the old hak on it. Took a half hour for the thing to get through the startup sequence so I could look around, then copy the file onto a flash drive, but it's there. I'm putting it (and a renamed backup) onto both my new laptop and the server today.

This is the same old computer I found a file (a toolset modification) that had gone missing from the internet and nobody in the NWN community had a copy of. It pays to hang on to old computers, folks, even if they barely function anymore.
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Post by daveyeisley Sat Mar 04, 2017 5:58 pm

Nice, The Amethyst Dragon!!!
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Post by daveyeisley Sat Mar 04, 2017 6:07 pm

I haven't had time to check everything, but early preliminary tests suggest things are back to normal Smile
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Post by The Amethyst Dragon Sat Mar 04, 2017 8:05 pm

I think I saved myself at least three solid months of work (writing scripts from scratch, making new item and creature blueprints, and rewriting new conversations) finding that file.
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Post by Caldor Sat Mar 04, 2017 8:13 pm

I concur, after a short try-out of some of the things that weren't working.  Those things are working now.  Thank you, A D!

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Post by daveyeisley Sat Mar 04, 2017 8:16 pm

The Amethyst Dragon wrote:I think I saved myself at least three solid months of work (writing scripts from scratch, making new item and creature blueprints, and rewriting new conversations) finding that file.

Yeah, that would have been awful. Would have really killed enjoyment for you and players. Super-exciting that you dodged that bullet for all of us Smile
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Post by daveyeisley Sat Mar 04, 2017 8:20 pm

At least now you can proceed more or less as planned with updating the 2da edits for the new CEP and such.

When thats done, I am sure it will be super cool. Curious to see whats in there.

I have to wonder what you might have in store after that. I seem to recall some very old talk of reworking magic scripting to eliminate bugs and possibly updating epic magic with a redesign for fixes and flexibility.

Plus, we had a pretty neat thread going on epic martial ability possibilities.
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