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Ascension Bugs (merged threads)

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Post by RayvenNightkind Sun May 17, 2009 11:56 am

Seems as though the levitate style doesn't work for Ascended pc's, gonna try it again in a lvl or 2 when I get her to 20 caster levels and see if it works then.
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Post by The Amethyst Dragon Sun May 17, 2009 12:04 pm

Thanks.
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Post by daveyeisley Sun May 17, 2009 12:13 pm

Addendum:

Reincarnation "regeneration" is lost upon death. Might be some other aspects that go away, too.... not sure.
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Post by RayvenNightkind Sun May 17, 2009 12:57 pm

Was able to levitate upon hitting 20.
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Post by RustyDios Sun May 17, 2009 1:15 pm

Yeah but she's a wizard so she be able to levitate at 20th ?... the bug's still there in that as an ascended being she couldn't levitate ...
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Post by RayvenNightkind Sun May 17, 2009 1:18 pm

RustyDios wrote:Yeah but she's a wizard so she be able to levitate at 20th ?... the bug's still there in that as an ascended being she couldn't levitate ...

Yep, I just wanted to point out that she is able to do it at 20, rather then not at all, so the bug just falls into where she should have been able to do it from the get go. Smile
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Post by daveyeisley Sun May 17, 2009 2:26 pm

well, worta.... the reincarnate/ascension reflects a loss of all the power youve previously gained..... so the ability to levitate goes too... i think its a bug that allows crid to keep doing it.... that might because he was levitating when i reincarnated him, and i havent turned the animation off since then.... if i do.... i am pretty certain i wont be able to turn it back on till level 20
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Post by RustyDios Sun May 17, 2009 3:46 pm

Yeah for reincrnation that would be correct dave, but for ascenscion...


Ascension:

- For level 40 reincarnated characters only
- Subrace changes to "Ascended X", still retain original subrace changes
- The same as reincarnation, but also you also gain:
- - - immunity to death magic, disease, poison, and critical hits
- - - fire/cold resistance 10
- - - skill bonuses increase to +10, save bonus increases to +3
- - - access to the "levitate" combat style normally given only to epic Wiz/Sor

The ability to leveitate should be from level 1.... I think.....
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Post by RayvenNightkind Sun May 17, 2009 4:38 pm

That's what I was thinking from the thread as well Rusty.
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Post by daveyeisley Sun May 17, 2009 4:40 pm

Bah.... you keep confusing the issue with the facts...


and i need to learn to read... sigh....
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Post by daveyeisley Mon May 18, 2009 5:49 pm

addendum:

reincarnated bonuses are going away after leaving the great hall, and also upon using a renewal potion.

Resting, relogging, and levelup seem to restore them.
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Post by The Amethyst Dragon Tue May 19, 2009 2:12 am

daveyeisley wrote:addendum:

reincarnated bonuses are going away after leaving the great hall, and also upon using a renewal potion.

Resting, relogging, and levelup seem to restore them.

Very strange, since they get reapplied the same time (and in the same script) as subrace effects...Looks like I need to do more digging here.
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Post by MannyJabrielle Tue May 19, 2009 3:34 am

I haven't tracked the regen skills or save aspects, but I know that the SR part only happens to the PCs who's subrace doesn't normally include SR. Aurora's SR doesn't do that, but Angelica and Alex's do.
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Post by MannyJabrielle Wed May 20, 2009 8:36 pm

More Ascension bugs.

None of the ascended bonuses are there at all, from the crit/poison/disease immunity to the skills and saves bonus.

All the "reincarnation" bonuses are there, just not the ascended bonuses. In the character sheet too, there is a "reincarnated" feat, but no "Ascended feat", at least for Aurora, dunno about Ray's ascended character.
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Post by RayvenNightkind Wed May 20, 2009 8:44 pm

I'll take a look and post back here in a bit
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Post by RayvenNightkind Wed May 20, 2009 9:29 pm

My pc is in the same boat as Aurora Sad
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Post by daveyeisley Thu May 21, 2009 5:29 pm

poopy....

this pretty much kills the anticipation of ascension for me... Sad

Im sure it isnt great fun for you two either considering the work needed to be able to ascend in the first place...
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Post by MannyJabrielle Thu May 21, 2009 5:45 pm

No, the dying 8 or 9 times from being critted tp a pulp wasn't much fun, nor a very productive means of getting those damn berries for the food quest Razz
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Post by Svair Thu May 21, 2009 8:55 pm

MannyJabrielle wrote:

None of the ascended bonuses are there at all, from the crit/poison/disease immunity to the skills and saves bonus.


I don't think this is exclusive to the Ascended. My Reincarnated PC is not immune to Poison, cannot Teleport, etc...the only bonuses that I can think of that are in effect are Reg & SR (and maybe the skill bonus).
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Post by MannyJabrielle Thu May 21, 2009 9:30 pm

Reincarnated characters don't get those bonuses. They get the regen, SR, skill and save bonuses. Ascended's get the immunities and higher levels of skill/save bonuses.

The gift feats don't work for either reincarnated or ascended characters yet. Hopefully those will be working soon too Smile
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Post by Svair Thu May 21, 2009 9:51 pm

MannyJabrielle wrote:Reincarnated characters don't get those bonuses. They get the regen, SR, skill and save bonuses. Ascended's get the immunities and higher levels of skill/save bonuses.

The gift feats don't work for either reincarnated or ascended characters yet. Hopefully those will be working soon too Smile

I guess the root Reincarnated bug is that those things (Poison Immunity, Teleport, etc...) are in the Character Sheet's Feats list.
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Post by MannyJabrielle Thu May 21, 2009 10:09 pm

Heh, you got poison immunity in your character sheet? The gift feats should be there ya, but poison I haven't seen before.
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Post by The Amethyst Dragon Fri May 22, 2009 10:37 am

Thanks for the reporting, folks. I'll get on these asap.
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Post by Svair Fri May 22, 2009 11:16 am

MannyJabrielle wrote:Heh, you got poison immunity in your character sheet? The gift feats should be there ya, but poison I haven't seen before.

Uhm, I'm dumb.

I don't have "Immunity to Poison" on my character sheet. As a Dwarf, he has "Hardiness vs Poison"....sorry about that.

But no Flight, Time-stop, or Teleport in effect....
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Post by MannyJabrielle Fri May 22, 2009 11:16 am

* ve cheers
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Post by MannyJabrielle Wed May 27, 2009 10:07 pm

With the ascended feat now added, the immunities, skill and save bonuses are working.

Levitation still isn't working quite right however.

When typing in "style levitate", there's no feedback, and the style doesn't change. If I change to another style such as kensai or normal, and then immediately try to change to levitate, I'll get the the 1 minute timer message, but after the time counts down, the command goes back to doing nothing at all.
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Post by daveyeisley Wed May 27, 2009 10:42 pm

OK, so after some minor testing.

Ascended bonuses stay after levelling, and even after using the dais in the great hall.

The only part that still seems to be fubar is the renewal potions. The bonuses go away after using a potion... however, resting will bring them back.

So it seems the issue is almost totally resolved.
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Post by daveyeisley Thu May 28, 2009 2:14 am

Ascended Crid he got booted properly, etc. Crashed the server after I was booted. Logged in afterwards, he didnt have the ascended feat.
Manny fixed him.

So, the automated ascension thing is still bugged.
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Post by MannyJabrielle Thu May 28, 2009 10:19 am

The /10 heat-cold resistance isn't working.

ve coughs up a bit of black smoke and glares at the traitorous wand of fireballs murderously.
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Post by daveyeisley Thu May 28, 2009 6:28 pm

both renewal potions AND gift of zolaras token are removing ascended bonuses.
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Post by MannyJabrielle Fri Jun 05, 2009 11:08 pm

Another ascended bug aspect... when a PC ascends, it causes a time-out crash, and the PC in question doesn't get their ascended feat. Two PCs ascended today, I fixed them up feat-wise with Gaelen
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Post by MannyJabrielle Thu Aug 13, 2009 12:29 am

Noticed an oddity with ascension, and how it modifies the player's race line in the character sheet. For those already with a subrace (such as Aurora and now Angelica), "Ascended" gets added onto the "Reincarnated XXXXX"... "Ascended Reincarnated Vampire Elf" for example.

Non-subraced PCs have the "Ascended" properly replace the "reincarnated" bit.
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Post by evilkittenofdoom Wed Nov 11, 2009 11:11 pm

As a suggestion to make sure that the damage resistance to fire/cold works properly - as well as adding the immunities to disease/poison to this list via the class feats from various places that grant it - could swe make them be

Epic Energy Resistance (Cold/Fire) I ?

That *does* make the effect stack and always work with no fear of it dying because a script misfired...

it would also in theory cut down on the work the script that redoes all of those effects has to do...

(P.S. - Should I make a giant list of all of my LETO ideas for reference The Amethyst Dragon?)
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Post by The Amethyst Dragon Wed Nov 11, 2009 11:23 pm

evilkittenofdoom wrote:(P.S. - Should I make a giant list of all of my LETO ideas for reference The Amethyst Dragon?)
If you like, you can add it to the suggestions section. Although for now, I do not plan on giving epic feats in place of subrace/reincarnated/ascended effects.
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Post by Grey_Stooge Thu Nov 12, 2009 12:10 am

I can't seem to use my ascension bonuses (levitation, time stop and teleportation.) I am a level 40. did I mess something up? or is it still buggy?
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Post by Alundaio Thu Nov 12, 2009 12:40 am

It has not been fixed yet. The Amethyst Dragon hasn't had the time to work it all out.
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Post by The Amethyst Dragon Wed Feb 24, 2010 1:33 am

Ascension Bugs (merged threads) 318554 Found the issue with ascended folks not being able to levitate, fixing that one for the next planned reset.

Ascension Bugs (merged threads) 318554 "Effects" not coming back after death/rest/renewal potion have been fixed for quite a while.

Ascension Bugs (merged threads) 318554 Odd racial names, fixed for next planned reset.

Ascension Bugs (merged threads) 679425 The various "gift" bugs...those are still eluding my grasp, but I haven't forgotten about them!
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Post by evilkittenofdoom Sat Apr 03, 2010 2:42 pm

*Bump*

You know, for someone who can make a whole lot of custom feats, it surprises me that those gift feats are so hard to fix... I didn't think that anything could stump you for this long Ascension Bugs (merged threads) Icon_biggrin

Now I'm not meaning that in a bad way, but it just makes me wonder how complex those three really are to be so hard to fix...
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Post by RustyDios Fri Apr 09, 2010 11:13 pm

I'd just like to point out the Gort Cleric IV (Teleport) Granted Spell/Feat is working as intended by casting/using teleport on the caster to a location determined by "tp x"... usable 1/day ...... I'm mentioning this purely because The Amethyst Dragon may be able to some feat.2da/script manipulation to get at least the teleport re-incarnated/ascended feat working correctly by comparing the two.... ....

In a similiar train of thought does anyone know if the farstep master lv 3 feat works ? From what I can tell that's another teleport feat ..... ...


I've done some quick investigation in the 2da's and found a few descrepancies between all three in both of the feat and spell 2da's with respect to how they given/activated/usable.... I'd like to note here that I've sent my findings to The Amethyst Dragon via email.... lets hope he can shed some light on the issues.... ..... ...
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Post by MannyJabrielle Sat Apr 10, 2010 3:03 am

Yes, the farstep master teleport ability works fine, as does the duel-teleport ability
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Post by RustyDios Sat Apr 10, 2010 3:38 am

Cool, that really does make the Gift of Travel the odd one out then with respect to those three others mentioned ....
......I'd like to also note that a bit of manipulation of the files got my tester PC in my PBM to be able to have the feats, quickslot-able and usable (from both the quickslot and the radial and firing the little teleport script I just put together .... I think this may just be a case a few typo's between the 2da's and missing having the feats in the individual classes custom feat lists....

It sounds odd but maybe The Amethyst Dragon has been looking for some overly complex problem with these when it needed a feat/scripter with (alot) less experience to tackle it from the simple angle (not a scripting issue at all, but a typo(or two) and implementation issue....

... I'm really hoping The Amethyst Dragon can take what I did and get the feats working for us all to enjoy!!... ... I'd love to be able to a temporary area-wide timestop(not module wide), fly without a book/cloak and teleport around without like crazy!!
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Ascension Bugs (merged threads) Empty Ascended SR

Post by daveyeisley Sat Apr 17, 2010 5:16 am

It seems that Ascended SR is applied as a magical effect.

The problem with this is that an enemy like a beholder, who uses antimagic,
can negate it.... and then use its own magical attacks to pummel the poor
ascended sod who was supposed to be able to resist their magic.

If I am mistaken and the antimagic is not stripping the ascended SR totally,
it is still doing something, perhaps reducing it significantly... which is poopy.
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Post by MannyJabrielle Fri Apr 30, 2010 4:27 am

I'm convinced it's not that the beholders are stripping the SR because of it being granted by ascension. Rather relevelling causes it to not work properly.

I relevelled my demonspawn PM Auger from 4 wiz/6pm/everything else PM to 8wiz/2 assassin/everything else PM.

His saves is the same in both builds, his touch AC is higher in the assassin build, SR is of course the same, but now he's gone from being able to sit in the middle of a beholder spawn without a care to being hammered like crazy (from full health down to near death in moments with 700+ HP).

I retested him with his original DD build again as well... same results, inexplicably being hammered after using the relevel scales.

A comparison... my other demonspawn has less SR (10 levels lower), less touch AC, lower saves, no uncanny dodge, not ascended or reincarnated, but he can still sit in the middle of a beholder spawn without a worry.

Whatever the scales/relevel chamber is doing, it's borking characters. I know this extends as well to mystara clerics and their spell immunities from when Rusty's mystara cleric was losing her immunities unless levels were taken outside of the relevel chamber.
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Post by daveyeisley Fri Apr 30, 2010 8:27 am

I can test this with Aszhad. He used to be able to stand in a full spawn of 8 beholders and not get a scratch. I relevelled him a while back, so if he now gets rocked, that would lend credence to that theory. He is not ascended however.... are the characters you tested with all getting SR from race, or from reincarnation/ascension?
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Post by MannyJabrielle Fri Apr 30, 2010 2:45 pm

Race, Demonspawn SR is higher and overrides reincarnated/ascended SR, and both Auger and Axel are demonspawn.

It's not every character that uses the scales either. Axel has used his scales, and hasn't been affected. As mentioned, Axel's not reincarnated or ascended.

Another oddity I've noticed...

With all the pounding Auger's taking now, it's only 1 type of eyebeam that's doing it. He's not getting hit with petrification beams, sleep/confuse beams, ect. He's getting hit with the eye beam that does magical damage (15-35 on a save, 80-90 on a failed save) and only that one in massive volumes.
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Post by daveyeisley Fri Apr 30, 2010 7:21 pm

Yes, that eyebeam is what was raping my other characters as well. Crid and gabe both get rocked by it, and they both have 40 SR... assuming the stupid beholders have effective caster level of 20 (that would be pretty high for a CR 13 monster), nothing should be getting thru.... and if the effective caster level is higher (say it aint so, please) they should still be able to last for a good 10 rounds or so taking into account their saves, SR, and hitpoints... but literally 2-4 rounds and theyre bleeding all over the place usually.
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Post by evilkittenofdoom Fri Apr 30, 2010 10:08 pm

I can vouch for that as well. It's the disintegration beam I believe that does that, and it's painful at best. My mage at level 40 resisted everyone but that as well, but his SR wasn't being removed. Granted, it's been a while since I was last level 40, so it might have broken since
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Post by MannyJabrielle Fri Apr 30, 2010 10:25 pm

I'm not sure if it is the disintegrate ray... I'm not getting the "You've been struck by a disintegration ray" message of whatever it says exactly. It's just a straight hit/save/damage message sequence, no other feedback. I'll see the disintegrate feedback with other characters, but not anymore with Auger.

That doesn't explain however why he's inexplicably being rocked by then when before he wasn't (both in his new build, and when I relevelled to test out the old build again... logic dictates that if buildA wasn't getting zapped before, it shouldn't be getting zapped now)
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Post by Lasombra Sat May 01, 2010 7:48 am

Same issue here. Amaterasu has 45 SR and used to be almost perfectly safe in beholder tunnels before using relevel scales. Now she gets her tail handed to her when not using spells.
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Post by MannyJabrielle Mon May 10, 2010 11:41 pm

Compared Aurora and Axel. Both wear heavy plate, Aurora has the higher saves, touch AC (almost double what Axel has), higher SR (although by only 1 point), double the saves. Aurora has used relevel scales, and she gets pounded horribly to where she needs 2 or 3 full heals per spawn. Axel gets hit but pretty much every eye beam, but resists 99% of them. Aurora seems to be resisting barely anything anymore, so even though she takes half the hits, she takes triple the damage.
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