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Boots of Crafting (merged threads)

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Skywatcher
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Boots of Crafting (merged threads) Empty Boots of Crafting (merged threads)

Post by RayvenNightkind Fri Apr 17, 2009 10:44 pm

Was crafting some long swords tonight, when one of em went poof right after I entered the command. Dungeon-Master Gaelen refunded the blade, but wanted to let ya know about the poofage just the same. scratch
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Post by MannyJabrielle Sat Apr 18, 2009 2:21 am

And the refunded blade poofed as well, as did a second and third one.
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Post by The Amethyst Dragon Sun May 17, 2009 1:31 pm

This is an issue with weapons with non-standard blade appearances. A work in progress that I am in the processs of fixing.
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Post by Veenkar Mon May 18, 2009 6:30 am

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Post by MannyJabrielle Mon Jun 01, 2009 12:45 pm

Found this happens with rings/belts/amulets too every now and then. Just had a ring go poof on me when trying to change it's appearance to #065, and another with #010. It seems to be a random poof too, because I've crafted other rings to those appearance numbers before without any problems.
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Boots of Crafting (merged threads) Empty During crafting, axe went poof!

Post by Eric of Atrophy Mon Jul 27, 2009 2:56 pm

Hi!

Siore was doing a bit of crafting at the tailor in He'levan (sp) mere moments ago, having finally decided to alter the look of her well-worn +1 battleaxe. While crafting, she got the periodic message about not being able to change the axe to a particular appearance (and I understand why), but after a few goes, her axe disappeared. Yep, poof. Just disappeared. No warning or anything, no text saying that "too much stress has reduced your weapon to unusable goo."

Wait ... what?

Now, I do not know if this is so, but is there a percentage chance in the crafting system that any particular item being crafted may break and disappear? If so, that's poopy. If not, Siore needs to get a +1 battleaxe (and as I have noted in other threads, juiced-up battleaxes are relatively hard to come by). So I will be on the lookout for a DM type hanging around...
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Post by Kefrem Mon Jul 27, 2009 6:05 pm

certain combinations have no graphic and if you select those options your axe(or any weapon for that matter) will cease to exist as with no model..the game can put anything on it so its just...gone.

My suggestion is to do what i do...fire up toolset in background..drop to windows..and browse there. Once you find the proper numerical settings for your item...drop back into game and then craft it.

I lost sykee's zolaras sword as i wanted to make it blue..sadly..game didnt recognize the combo i chose and it disintegrated.
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Post by Eric of Atrophy Mon Jul 27, 2009 9:51 pm

Thanks for the info and advice, Kefrem. Guess that's the plan from now on.

Were you ever able to get the sword back?
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Post by Kefrem Mon Jul 27, 2009 10:54 pm

Yea a dm returned it to me...but never try to craft that thing...it has a funky appearance and will just instantly vanish.
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Boots of Crafting (merged threads) Empty Mystic Crafting Boots II

Post by MannyJabrielle Sun Oct 04, 2009 4:33 am

These are still now allowing any modification shield/cloak/helm unless the PC also has +8 in craft weapon, and not allowing modification to weapons unless the PC also has +8 craft armor
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Post by MannyJabrielle Sun Oct 04, 2009 4:57 am

Spears seem to act buggy as well in the appearance selection process. Adding a spear shows the top and middle parts, and the bottom appears as a bag model. Cycling colors randomly shifted the part's appearance instead of color, and cycling parts past the default bioware pieces would null out the weapon (no weapon in hand), and makes it so you have to retalk to the boots to add the weapon for crafting (it defaults back to the main start convo, not the "modify/reset" convo.
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Post by The Amethyst Dragon Sun Oct 04, 2009 9:38 am

Thanks for the report.
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Post by Maeglin Dubh Sun Oct 04, 2009 7:32 pm

I modified my Shield of Force, and when I next emerged from the Astral Conjunction, it was removed and replaced with the old model.
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Boots of Crafting (merged threads) Empty Crafting Boots Bug

Post by Papa-Lenin Wed Oct 21, 2009 6:34 pm

i was editing appearance of a greatsword called Taremaygnewah and after succesfully passing craft weapon check it dissapeared completely. Here is a screenshot as a proof of a lost item.

Screenshot
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Post by daveyeisley Wed Oct 21, 2009 6:54 pm

If i get back and youre online, I will handle this. If another Dm beats me to it, please post back here letting the rest of us know, thx.
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Post by Papa-Lenin Wed Oct 21, 2009 7:00 pm

Thank you very much for help.
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Boots of Crafting (merged threads) Empty Changing weapon appearance

Post by Skywatcher Sat Oct 24, 2009 7:11 am

I went to the smith in Mountainhome, and added my scimitar to the boots and changed the appearance. It let me change it, and when I clicked on copy appearance to my weapon, it took my 750gp, did a skill check of 20 (I rolled 6 plus my 23 modifier) it told me it was a success, then I got the message
Lost Item: Scimitar +1.

Thank goodness I tried it on a throwaway instead of my good blade!

Anyway, something is wrong with the weapon appearance on the booties.
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Post by Papa-Lenin Sat Oct 24, 2009 12:49 pm

Yep, that happened to me too, seems like these boots are really badly bugged.
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Post by eeriegeek Sat Oct 24, 2009 2:44 pm

I've lost one of the ugly green longsword +3's and 2 of the Terawiganumiwatzit's trying to change them.. same thing I get a success message and the weapon disappears. On the other hand I've had much better luck with standard longswords and greatswords. In the latter case, the weapon does not disappear even on failure... you just try again until you succeed. I have no idea what the difference is.
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Post by Kefrem Sun Oct 25, 2009 4:43 pm

See the issue is ( had this with another sword ) is those blades...the green one...are a special *graphical* slot...although they work in game...it has an issue recognizing them. I tried to change the soul sword graphic one and it did the same thing.

It has to do with the slipshot way the graphical blades function. Try making a weapon in the toolset with no blade..place it on ground then try loading in...youll lock up each time.

The game MUST have a recognizable slot on each of the three of any weapon or visual item in game...or it has a tantrum...the usual result is deleting the offensive item from the game and thats where your swords are goin. Its also why when some npcs get an item like that....you see them holding just a bag....the game defaults to the first item on the list of graphical effects and the bags at the top i believe.

If you try changing any item in game thats *new* and is a graphical effect...like those glowing red,green and blue blades...the spirit *fire* swords and so on...you will lose your item every single time...trust me..as ive done it myself on a crappy un-modified one myself beforehand to be sure. The only ones i know work are the lightsaber ones from cep....but those are locked out i believe anyhow so i cant test em.
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Post by MannyJabrielle Thu Dec 03, 2009 3:47 am

When you apply a weapon to the mystic boots to craft, the 'bottom' section shows default as a bag model. With most weapons, you just gotta swap the hilt up or down to get it to display. However, on certain weapons, which only have bottom part, trying to get rid of the bag model is impossible. It gives an error message about no colors for the part.

If you attempt to apply the appearance without fixing the bag issue, you lose the weapon.
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Post by Eric of Atrophy Thu Dec 03, 2009 6:48 am

Yeah, I noticed this, but thought it was just me! Glad to see I'm not alone!
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Post by daveyeisley Tue Mar 09, 2010 12:28 pm

So I went to the workshop, copied my nice sword onto the mystical modification boots.

I thought it was slightly odd that the mannequin had a bag for a hand.... but I did my
thing and got the appearance I wanted.

Tried to finalize the change, made the craft check, and then my sword went
bye bye, and I got a message that I need to have my cloak equipped.

Boots of Crafting (merged threads) Gabesw11
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Post by RustyDios Tue Mar 09, 2010 3:43 pm

Odd!!
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Post by MannyJabrielle Tue Mar 09, 2010 3:55 pm

The bag wasn't the hand, it was the "bottom" part of the weapon. It does a bag because the part is null, nothing there, and when you tried to copy that appearance to your sword... poof.

Would be good if that little bit were fixed, or a warning at least placed in the convo.
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Post by daveyeisley Tue Mar 09, 2010 4:33 pm

Problem is.... I didnt change anything but the TOP part of the blade.

The bag was there from the beginning, and my sword hilt showed up fine for me on the one I had equipped. No reason it should have been null on the mannequin.
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Post by MannyJabrielle Tue Mar 09, 2010 5:33 pm

That's what I'm saying... the top part starts nulled out. Applying your weapon will get the top and middle, but the bottom is nulled
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Post by Eric of Atrophy Tue Mar 09, 2010 10:22 pm

Yeah, I've seen that too! I always made sure to cycle through to a visible part before I crafted the rest of the weapon...
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Post by daveyeisley Wed Mar 10, 2010 12:07 am

MannyJabrielle wrote:That's what I'm saying... the top part starts nulled out. Applying your weapon will get the top and middle, but the bottom is nulled

Im confused then. The "top" of the sword is the blade... and the whole time I was crafting it, the blade was visible with no bag model, both in my hand and on the mannequin ... only the bottom/hilt was "bagged", and only on the mannequin... and it was bagged from the beginning. Even though the hilt on the sword in my hand showed up just fine.
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Post by MannyJabrielle Wed Mar 10, 2010 12:09 am

Correct, the blade is the "top" part. The guard is the middle, and the hilt is the bottom.

Doesn't matter if the hilt is visible on your sword when holding it, any weapon applied to the boots, the bottom starts off a bag(null) part, even though the top and middle parts will appear as your own weapon's parts.
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Post by daveyeisley Wed Mar 10, 2010 12:21 am

Oh... OK, above you said the "top" starts off nulled.... so I was confused by that... cuz the hilt was nulled, not the blade.
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Post by MannyJabrielle Wed Mar 10, 2010 1:25 am

Cuz I typoed Razz j00 infected me with your lousy typign skilsl
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Post by daveyeisley Wed Mar 10, 2010 3:45 am

With the lights out, it's less dangerous
Here we are now, entertain us
I feel stupid and contagious
Here we are now, entertain us
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Post by Eric of Atrophy Wed Mar 10, 2010 4:46 am

daveyeisley wrote:With the lights out, it's less dangerous
Here we are now, entertain us
I feel stupid and contagious
Here we are now, entertain us
Music quote game?
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Post by RustyDios Wed Mar 10, 2010 6:35 am

Yeah , I've noticed that too.... the bottom part (handle/hilt) of any sword style weapon will start off with a "null-bag"... It needs to be changed first.. I'm not sure why the code doesn't copy the handle part, but only copies the top (blade) and middle (crossguard)....... the problem becomes even more confusing when at times IT WILL copy the handle ..... ....
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Post by RayvenNightkind Wed Mar 10, 2010 8:54 am

daveyeisley wrote:With the lights out, it's less dangerous
Here we are now, entertain us
I feel stupid and contagious
Here we are now, entertain us

Bustin out a bit of Nirvana 'eh Boots of Crafting (merged threads) Icon_bounce
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Paladin/Champion of Dalix/Wizard
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Post by The Amethyst Dragon Wed Mar 10, 2010 12:13 pm

Found a tiny script typo, which I fixed. Hopefully that will solve this problem after the next planned reset.

Looking over every other script in the conversation to see what else may be messed up.
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Post by MannyJabrielle Wed Mar 10, 2010 12:31 pm

with certain models, changing the 'color' on them blasts everyone with a script error
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Post by The Amethyst Dragon Wed Mar 10, 2010 4:13 pm

Thanks. I'll have to check and see which ones may be causing an infinite loop (or loop that's just too long) which is usually the cause of those TMI errors)
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Post by Ra Cha Chongo Thu Mar 11, 2010 7:51 am

The boots don't seem to be working at all now; the only option they're giving me is "reset boots for next user".
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Post by The Amethyst Dragon Thu Mar 11, 2010 8:11 am

Crap.
The Amethyst Dragon
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Post by The Amethyst Dragon Fri Mar 12, 2010 2:03 pm

I made another script change that should fix the latest problem with these.
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Post by Alundaio Fri Mar 12, 2010 3:49 pm

I made another script change that should fix the latest problem with these.
Sure that's what you keep saying... Razz
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Post by The Amethyst Dragon Fri Mar 12, 2010 3:52 pm

Alundaio wrote:
I made another script change that should fix the latest problem with these.
Sure that's what you keep saying... Razz
hehe... Yup. I fix one thing, something else ends up broken. Gotta love NWScript.
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