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Jan. 23: CEP 2.3 Update

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Jan. 23: CEP 2.3 Update Empty Jan. 23: CEP 2.3 Update

Post by The Amethyst Dragon Tue Jan 19, 2010 12:57 pm

Sometime on Saturday, January 23rd, I'll be updating the server to use CEP 2.3 (moving up from the current 2.2). I recommend downloading the new version of CEP so that you don't miss out on any of the content that's been added. I'll be uploading a new aeneahak_updates.hak file and aenea.tlk file near the end of this week, once I'm done merging files.

At the same time, I'll be removing CCP as a requirement, since most of CCP's content (the stuff I use, anyway) is in the latest version of CEP.

CEP now uses a little updater program for incremental updates (kind of like I offer with WorldGate and the Aenea files now). They tend to update CEP about once a week with smaller additions now, instead of massive updates that require a fresh download after months without anything.

I'll also be uploading a new version of the player build module once everything else is updated.

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Post by RayvenNightkind Tue Jan 19, 2010 1:11 pm

Swwweeeettttt! Jan. 23: CEP 2.3 Update Icon_bounce
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Post by Svair Tue Jan 19, 2010 1:21 pm

Neat!
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Post by Eric of Atrophy Wed Jan 20, 2010 12:22 am

Awww, man ... gotta delete more stuff off of the ol' hard drives... Jan. 23: CEP 2.3 Update Icon_sad
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Jan. 23: CEP 2.3 Update Empty Re: Jan. 23: CEP 2.3 Update

Post by MannyJabrielle Wed Jan 20, 2010 12:25 am

Nuke the override folder... 20 gigs freed right there for ya Very Happy
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Post by The Amethyst Dragon Wed Jan 20, 2010 12:59 am

Eric of Atrophy wrote:Awww, man ... gotta delete more stuff off of the ol' hard drives... Jan. 23: CEP 2.3 Update Icon_sad
Methinks ye need ta git yerself an extra one o' them big new-fangled hard drives they done got at the e-lick-troniks shop. Move yer NWN to that, then ya got plenty o' room fer yer stuff.

* The Amethyst Dragon quickly shoves his excess files under a rug to hide the rapidly dwindling gigs on his laptop. *

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Jan. 23: CEP 2.3 Update Empty Re: Jan. 23: CEP 2.3 Update

Post by evilkittenofdoom Wed Jan 20, 2010 5:39 am

Is 2.3 Backwards Compatable?
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Jan. 23: CEP 2.3 Update Empty Re: Jan. 23: CEP 2.3 Update

Post by RustyDios Wed Jan 20, 2010 5:55 am

2.3 is (at the moment) no different to the auto-updated 2.2 (using the CEP updater) ... so yes 2.3 should be backwardly compatable ... the only real difference so far is the cep_top.hak has been changed to cep_top_v23 instead of v22 .... the 2.3 haks can be used with either top hak dependent on version you wish to use... ...
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Post by mighty moomin Wed Jan 20, 2010 6:01 am

Not being totally au fait with all this jargon. Can I uninstall remove CEP 2.2 and replace so save space or does the update do this automatically???
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Jan. 23: CEP 2.3 Update Empty Re: Jan. 23: CEP 2.3 Update

Post by Eric of Atrophy Wed Jan 20, 2010 6:12 am

MannyJabrielle wrote:Nuke the override folder... 20 gigs freed right there for ya Very Happy
Out of the question, Manny, simply out of the question. No chance. Nada. Zip. Zero. Ain't gonna happen. Jan. 23: CEP 2.3 Update Icon_cool
The Amethyst Dragon wrote:Methinks
ye need ta git yerself an extra one o' them big new-fangled hard drives
they done got at the e-lick-troniks shop. Move yer NWN to that, then ya
got plenty o' room fer yer stuff.
That's the direction I'm heading in, though it will take a bit for the fundage to build up. The wifemonster simply doesn't understand the dire need for storage - she would rather have cat litter. (And I say "phooey!" to that, for a hard drive is much more useful than kitty litter, and smells better, too!) Jan. 23: CEP 2.3 Update Icon_razz
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Jan. 23: CEP 2.3 Update Empty Re: Jan. 23: CEP 2.3 Update

Post by evilkittenofdoom Wed Jan 20, 2010 6:20 am

So, as long as I keep that file (and don't replace it, but add the new one as a second file) I should be good. I ask because I am currently bouncing between servers frequently (And I'm sure my absence will vouch for me) and this is the only one that tends to update very frequently. Therefore, the other server hasn't updated to CEP 2.3 yet.
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Jan. 23: CEP 2.3 Update Empty Re: Jan. 23: CEP 2.3 Update

Post by The Amethyst Dragon Wed Jan 20, 2010 12:41 pm

CEP 2.3 is backwards compatible with 2.2, so long as you don't remove the 2.2 files. The 2.3 update alters some of the "core" haks (adding content) and adds a couple more hak files, but you'll still be able to play on servers/modules that still use 2.2.

Here's my suggestion:

1. If you haven't been using the CEP Updater with CEP 2.2, download the full CEP 2.3 package. It's a 700+ MB .7z file (with over 4 GB of compressed material!).

2. Decompress the contents of that .7z file.
- go in the "hak" and move the contents to your NWN/hak folder (overwriting your older CEP files))
- - - - Note: if using the "dragonfix", don't overwrite your current cep2_custom.hak file.
- go into the "tlk" folder and move the v23 tlk file into your NWN/tlk folder
- move all the miscellaneous files into your NWN folder (these are the ones that run the CEP Updater (erf.exe, and a couple other files)
- you can move the "docs" into your own NWN/docs folder if you like

3. Use the CEP_Update shortcut that's provided to run the updater. This may take a little while, as it checks all the CEP hak files for updates that may have happened since the full package was placed on the Vault.

4. After I make it available (Friday or Saturday), download the newest aeneahak_updates.hak and aenea.tlk files (or run WorldGate to update).

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Jan. 23: CEP 2.3 Update Empty Re: Jan. 23: CEP 2.3 Update

Post by daveyeisley Wed Jan 20, 2010 2:29 pm

So, to my understanding...

I am not able to use the Worldgate client to update everything I need, I must actually download the CEP 2.3 stuff?
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Jan. 23: CEP 2.3 Update Empty Re: Jan. 23: CEP 2.3 Update

Post by The Amethyst Dragon Wed Jan 20, 2010 2:40 pm

daveyeisley wrote:So, to my understanding...

I am not able to use the Worldgate client to update everything I need, I must actually download the CEP 2.3 stuff?
Unfortunately, yes. I do not host the files for CEP, so that part you'll need to update through them (if you've already got the CEP Updater via CEP 2.2, you can just run that and it should automatically get you the updated parts of the CEP files).

The Aenea hak and tlk files you can use WorldGate for.

I plan on running the CEP Updater on my end only about once a month (rather than weekly), since it's likely I'd have to do more 2da merging with new material...which leads to an update to my own updates hak, but that's something I'd be doing anyway.

Just figured I'd give a heads-up so that folks that need to download the entire CEP 2.3 can get it before I change over the server and the Aenea files.

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Jan. 23: CEP 2.3 Update Empty Re: Jan. 23: CEP 2.3 Update

Post by Maeglin Dubh Wed Jan 20, 2010 2:52 pm

Do you have a link to the CEP Updater?
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Post by evilkittenofdoom Wed Jan 20, 2010 5:22 pm

Thanks for the info. I'll be updating once it's in place Jan. 23: CEP 2.3 Update Icon_biggrin
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Jan. 23: CEP 2.3 Update Empty Re: Jan. 23: CEP 2.3 Update

Post by MannyJabrielle Wed Jan 20, 2010 6:21 pm

You can update right now, with nothing breaking. I've had 2.3 for a while now, everything works all okeydokey.
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Post by evilkittenofdoom Wed Jan 20, 2010 6:36 pm

Yeah, but I'm feeling lazy and don't feel like having nothing to do before tomorrow Jan. 23: CEP 2.3 Update Icon_biggrin (or between tomorrow and Friday for that matter). I might do it this weekend while I have the time to devote to something else.
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Jan. 23: CEP 2.3 Update Empty Re: Jan. 23: CEP 2.3 Update

Post by The Amethyst Dragon Thu Jan 21, 2010 12:35 am

Maeglin Dubh wrote:Do you have a link to the CEP Updater?
It should come packaged with your CEP 2.3 download. Or, if running the 2.2 version, if you have the 2.2c, you should have it.

If you don't have the updater in your NWN directory already (perhaps running an older version of 2.2), you might want to just download the full CEP 2.3. If it takes too long for you, you could always do what I used to do when I had dial-up (and first starting to build Aenea)...start the download before you go to sleep and let it finish when you aren't going to get impatient waiting. Jan. 23: CEP 2.3 Update Icon_razz


Last edited by The Amethyst Dragon on Thu Jan 21, 2010 10:27 am; edited 1 time in total

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Jan. 23: CEP 2.3 Update Empty Re: Jan. 23: CEP 2.3 Update

Post by Maeglin Dubh Thu Jan 21, 2010 7:35 am

Cool. Running it now.

Once it's done updating, how do I see all the new stuff?
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Post by Svair Thu Jan 21, 2010 9:54 am

11+ hours of downloading to go....
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Jan. 23: CEP 2.3 Update Empty Re: Jan. 23: CEP 2.3 Update

Post by The Amethyst Dragon Thu Jan 21, 2010 10:26 am

Maeglin Dubh wrote:Cool. Running it now.

Once it's done updating, how do I see all the new stuff?
You could pop open the cep starter module in the toolset, then start making new items, creatures, and placeables, which lets you look through all the appearances for stuff. The newest placeable and creature appearances start with (I think) "[CEP23] ".

Of course, those appearance names will change if you end up working in the Aenea player build module after Saturday, since I'm removing the "[CEP23] " in the Aenea 2da files so that all the new stuff automatically gets sorted into the alphabetical list.

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Jan. 23: CEP 2.3 Update Empty Re: Jan. 23: CEP 2.3 Update

Post by Maeglin Dubh Thu Jan 21, 2010 10:49 am

Ooh... I need to update the player building module, don't I?
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Jan. 23: CEP 2.3 Update Empty Re: Jan. 23: CEP 2.3 Update

Post by The Amethyst Dragon Thu Jan 21, 2010 11:06 am

Maeglin Dubh wrote:Ooh... I need to update the player building module, don't I?
After Saturday. I haven't uplaoded a new version yet (with the new hak file associations). Remember to export your items/homes from the old version if you want to import them into the new version when you get it.

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Jan. 23: CEP 2.3 Update Empty Re: Jan. 23: CEP 2.3 Update

Post by RustyDios Fri Jan 22, 2010 3:21 am

Remember to export your items/homes from the old version if you want to import them into the new version when you get it.

Yeah ... that's something I normally forget to do....
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Post by The Amethyst Dragon Sat Jan 23, 2010 2:27 am

Server's down for a little while so that I can copy over all the new files. I'll restart the game as soon as everything is loaded onto the server machine.

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Jan. 23: CEP 2.3 Update Empty Re: Jan. 23: CEP 2.3 Update

Post by Svair Sat Jan 23, 2010 3:11 am

The Amethyst Dragon wrote:Server's down for a little while so that I
can copy over all the new files. I'll restart the game as soon as
everything is loaded onto the server machine.

The "Aenea Homepage" website states the status is 'Online'. I presume this is not true?

Any ETA when Aenea might be up? I finally got CEP 2.3 downloaded (heh...the easiest way to fix a hash RAM error is rebooting - who would've figured? Anyone but me in about 3 minutes...)

<rubber tube wrapped around lower bicep, fingers tapping the Aenea vein to make it taunt>
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Jan. 23: CEP 2.3 Update Empty Re: Jan. 23: CEP 2.3 Update

Post by The Amethyst Dragon Sat Jan 23, 2010 8:43 am

Back online now. It took a long time for the files to transfer to the server.

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Post by MannyJabrielle Sat Jan 23, 2010 3:12 pm

The new swimming... rocks Smile
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Jan. 23: CEP 2.3 Update Empty Re: Jan. 23: CEP 2.3 Update

Post by Maeglin Dubh Sat Jan 23, 2010 3:25 pm

Found the bladed fans.
Awesome. Maybe I'm slow, but it was awesome.
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Jan. 23: CEP 2.3 Update Empty Re: Jan. 23: CEP 2.3 Update

Post by daveyeisley Sat Jan 23, 2010 8:01 pm

Question: I overwrote my cep2_custom.hak, and also all the .tlk files not just the v23 one (didnt overwrite the aenea.tlk though). Is this going to screw me up and if so, how do i fix it?
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Jan. 23: CEP 2.3 Update Empty Re: Jan. 23: CEP 2.3 Update

Post by The Amethyst Dragon Sat Jan 23, 2010 8:28 pm

daveyeisley wrote:Question: I overwrote my cep2_custom.hak, and also all the .tlk files not just the v23 one (didnt overwrite the aenea.tlk though). Is this going to screw me up and if so, how do i fix it?
Overwriting the old CEP .tlk files won't make any difference, but will bring your version of CEP up to date (Aenea doesn't use the CEP .tlk file, since I merge the CEP lines into the aenea.tlk file anyway). The cep2_custom.hak file is the one that I used for the "dragon fix", so you can just re-download it if you need to (it's an otherwise empty hak file).

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Jan. 23: CEP 2.3 Update Empty Re: Jan. 23: CEP 2.3 Update

Post by MannyJabrielle Sat Jan 23, 2010 11:00 pm

Something I like to do too, I stick my CEP+ACP robe override files into the cep_custom hak. Keeps them working for Aenea, but won't interfere with any other module I play which doesn't happen to use the ACP and CEP merged in the same manner as Aenea does.
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Jan. 23: CEP 2.3 Update Empty Re: Jan. 23: CEP 2.3 Update

Post by evilkittenofdoom Sat Jan 23, 2010 11:33 pm

Finally got to updating in the wee hours of the morning. Of course, I'm a night owl, so it's nothing new to me. The rest of the family however... hates it. I'm a pain to get up in the morning Jan. 23: CEP 2.3 Update Icon_twisted

But hey, at least I'm quiet Jan. 23: CEP 2.3 Update Icon_biggrin

After seeing this update all take me under 30 minutes (download, Unzipping and replacing of files) I'm starting to wonder if there's any fileset out there that this computer of mine can't handle...


Last edited by evilkittenofdoom on Sat Jan 23, 2010 11:47 pm; edited 1 time in total (Reason for editing : CEP updater didn't take that long either)
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Jan. 23: CEP 2.3 Update Empty Re: Jan. 23: CEP 2.3 Update

Post by evilkittenofdoom Sun Jan 24, 2010 12:08 am

Ok... so I updated, successfully no less, and went into the server. What do I come to see? (or not see, as the case may be) I can FINALLY see the SDI for a change. Yipee! The inn has returned from the outer planes! On the other side of that, Darla and the Baker seem to have... misplaced... their buildings from my view...

Got any ideas as to why I can't see them any more?
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Jan. 23: CEP 2.3 Update Empty Re: Jan. 23: CEP 2.3 Update

Post by The Amethyst Dragon Sun Jan 24, 2010 12:41 am

That's odd. Since I removed the need for the CCP (and some of the building placeables came from that), I changed those particular buildings to use the CEP versions of the same buildings (most of the CCP stuff got incorporated into the latest CEP!).

The buildings are showing up in-game for me just fine. I think your computer is just wacky. Actually, I just have no idea why you're having problems seeing certain buildings.

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Jan. 23: CEP 2.3 Update Empty Re: Jan. 23: CEP 2.3 Update

Post by evilkittenofdoom Sun Jan 24, 2010 12:46 am

I'll put CCP back and see what happens
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Jan. 23: CEP 2.3 Update Empty Re: Jan. 23: CEP 2.3 Update

Post by The Amethyst Dragon Sun Jan 24, 2010 1:19 am

evilkittenofdoom wrote:I'll put CCP back and see what happens
It shouldn't make any difference, since the PW module itself no longer references that hak file (so your computer would never draw on it while you play in Aenea).

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Jan. 23: CEP 2.3 Update Empty Re: Jan. 23: CEP 2.3 Update

Post by RustyDios Sun Jan 24, 2010 5:27 am

MannyJabrielle wrote:Something I like to do too, I stick my CEP+ACP robe override files into the cep_custom hak. Keeps them working for Aenea, but won't interfere with any other module I play which doesn't happen to use the ACP and CEP merged in the same manner as Aenea does.

Yeah Rusty's cep_custom.hak has a few things in it too ... the Aenea Dragonfix, MJ's CEP+ACP robes override, my own Gloss Coloured Scrolls and some icon and GUI overrides ... ... it's kinda becoming an "extension of my override folder" usable in CEP mod'ed stuff -- I hate the way hak content overrides the OVERRIDE folder.. always thought that should be the other way round.... ....
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Jan. 23: CEP 2.3 Update Empty Re: Jan. 23: CEP 2.3 Update

Post by daveyeisley Mon Jan 25, 2010 10:10 pm

Is the player build module revision ready for download yet? Im still workin on the 3rd level of the inferno area i was doing... and i exported it, but i would like to get the new module to import it and make sure everything works right.
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Jan. 23: CEP 2.3 Update Empty Re: Jan. 23: CEP 2.3 Update

Post by evilkittenofdoom Mon Jan 25, 2010 10:43 pm

Nope no difference at all. I can't even begin to imagine what would have caused it.
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Jan. 23: CEP 2.3 Update Empty Re: Jan. 23: CEP 2.3 Update

Post by The Amethyst Dragon Mon Jan 25, 2010 11:52 pm

daveyeisley wrote:Is the player build module revision ready for download yet? Im still workin on the 3rd level of the inferno area i was doing... and i exported it, but i would like to get the new module to import it and make sure everything works right.
D'oh! I knew I was forgetting something.

Updated version now uploaded.

Would you believe that there's more hak file updating coming soon? Yes, already since late Friday night I've been working on a couple of things that will lead to another upcoming alteration to the aeneahak_updates.hak file. Don't worry, I'm waiting until at least Friday to finish with the additions before I add them to the server (and download options). Smile

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Jan. 23: CEP 2.3 Update Empty Re: Jan. 23: CEP 2.3 Update

Post by MannyJabrielle Mon Jan 25, 2010 11:55 pm

Did update to 2.3 with the cepupdater, or the download of the 2.3 and then updated?

One glitch I have noticed with the CEP2.3 since putting it in quite a while ago is the shield model used by the Silverstorm's mystic shield. Rather than being a roughly flat VFX of concentric circles, it's pulled down so the circles are going through the PC's body. Other players have been getting this too. I thought it was just my own installation until others mentioned it as well.
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Jan. 23: CEP 2.3 Update Empty Re: Jan. 23: CEP 2.3 Update

Post by MannyJabrielle Tue Jan 26, 2010 12:06 am

The Amethyst Dragon, the modules in that link won't open in the toolset. It reports that the hak "vd_build" is missing.
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Jan. 23: CEP 2.3 Update Empty Re: Jan. 23: CEP 2.3 Update

Post by The Amethyst Dragon Tue Jan 26, 2010 1:02 am

Ah, looks like I forgot to change that back after testing something out. That's a leftover from when I was trying the Versatile Dungeon tileset. It's nice, but something I'll be waiting on until it become more complete.

New build module now online, so those first four downloaders can go back for the working one.

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Jan. 23: CEP 2.3 Update Empty Re: Jan. 23: CEP 2.3 Update

Post by MannyJabrielle Tue Jan 26, 2010 1:07 am

<--hehe, was the first four downloads *imp grin*
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Jan. 23: CEP 2.3 Update Empty Re: Jan. 23: CEP 2.3 Update

Post by Maeglin Dubh Tue Jan 26, 2010 1:13 am

The new one still requires vd_build...
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Jan. 23: CEP 2.3 Update Empty Re: Jan. 23: CEP 2.3 Update

Post by daveyeisley Tue Jan 26, 2010 7:33 am

It is now working fine for me, thanks The Amethyst Dragon Smile
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Jan. 23: CEP 2.3 Update Empty Re: Jan. 23: CEP 2.3 Update

Post by Maeglin Dubh Tue Jan 26, 2010 8:03 am

Works for me too.
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Jan. 23: CEP 2.3 Update Empty Re: Jan. 23: CEP 2.3 Update

Post by RayvenNightkind Tue Jan 26, 2010 11:14 am

MannyJabrielle wrote:Did update to 2.3 with the cepupdater, or the download of the 2.3 and then updated?

One glitch I have noticed with the CEP2.3 since putting it in quite a while ago is the shield model used by the Silverstorm's mystic shield. Rather than being a roughly flat VFX of concentric circles, it's pulled down so the circles are going through the PC's body. Other players have been getting this too. I thought it was just my own installation until others mentioned it as well.

Even before thet update to the CEP I was getting it goin through Ray's body, didn't think anything of it till I saw your post. I haven't had a chance to get in there since the change but I'll let ya know when I do how it looks.
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Jan. 23: CEP 2.3 Update Empty Re: Jan. 23: CEP 2.3 Update

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