Disarm
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Disarm
Could this feat be rescripted to place the weapon into the player's inventory rather than dropping it to the ground? It particularly sucks for the player when a baddy disarms them, and they lose their weapon (custom, worked on, or just rare).... the cleaner script can eat it if they die and get sent to the hall, or it's just too rough to find it in a screen full of magical confetti... and for cestus users, a dropped cestus can't be recovered no matter what if dropped.
MannyJabrielle- Ludicrous Level
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Re: Disarm
Or place it on the ground and have it returned to the user after combat or whatever.
evilkittenofdoom- Epic Level
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Re: Disarm
it already places it on the ground, which is the problem.
If the PC leaves the area (Died, runs away, ect), there a good chance the cleaner script will eat it.
And in the middle of combat, if it's dropped on the ground, VFX's from spells can easily hide it, making it near impossible to pick up... and there's the risk someone else could grab the weapon. If it's a custom weapon, the owner's screwed because custom items are non-transferable and you need a DM to move it back.
And if it's a cestus weapon, dropping it on the ground means nobody can pick it up cuz cestus weapons don't have a 'on the ground' model to click on.
If the PC leaves the area (Died, runs away, ect), there a good chance the cleaner script will eat it.
And in the middle of combat, if it's dropped on the ground, VFX's from spells can easily hide it, making it near impossible to pick up... and there's the risk someone else could grab the weapon. If it's a custom weapon, the owner's screwed because custom items are non-transferable and you need a DM to move it back.
And if it's a cestus weapon, dropping it on the ground means nobody can pick it up cuz cestus weapons don't have a 'on the ground' model to click on.
MannyJabrielle- Ludicrous Level
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Re: Disarm
I know that. But if it goes back to inventory, it can simply be re-equipped in about 2 secs. By placing it on the ground *TEMPORARILY* the player can't simply re-equip it. So it's still as dangerous to be disarmed, but if a script puts it back into your inventory, then you can't lose it.
evilkittenofdoom- Epic Level
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Re: Disarm
It can be requipped, but quite frankly, I rather the reduced risk for players, than having to log on as DM to replace lost voucher weapons or such.
Effectively, unless the player is using a big honking greatsword or such, in a heated battle they often miss the fact they've been disarmed unless they got their inventory screen open, or notice they're suddenly taking loads of AoO's.
Effectively, unless the player is using a big honking greatsword or such, in a heated battle they often miss the fact they've been disarmed unless they got their inventory screen open, or notice they're suddenly taking loads of AoO's.
MannyJabrielle- Ludicrous Level
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Re: Disarm
Considering that I've seen what I'm describing done before without any problems, I have to believe that could definitely do it.
I entirely understand your point here, and yes, I'd prefer the same (In reverse of course, having to get a DM to help. I hate bugging you guys all the time)
I entirely understand your point here, and yes, I'd prefer the same (In reverse of course, having to get a DM to help. I hate bugging you guys all the time)
evilkittenofdoom- Epic Level
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Re: Disarm
I'd have to agree with the "weapon into inventory" option.... in a heated battle it can sometimes be hard to spot that your weapon has gone bye-bye... the hassle of opening your inventory and re-equiping the weapon really it still worthwhile.. it's still a waste of time, action-queue interupting to re-equip your weapon... even when it does fall on the ground there is nothing stoping an eagle-eyed person picking it up and re-equiping it straight away...
If it could be placed onto the ground and 100% granted that it will return to the player in a few seconds (maybe even the end of combat) without the risk of loosing it, then sure.. that does sound better...,...
How about it gets put into the creature's inventory so that when you defeat the creature you can "claim back your weapon from it's dying grasp".... then it makes sense for everybody to carry a "secondary" weapon.... .....
If it could be placed onto the ground and 100% granted that it will return to the player in a few seconds (maybe even the end of combat) without the risk of loosing it, then sure.. that does sound better...,...
How about it gets put into the creature's inventory so that when you defeat the creature you can "claim back your weapon from it's dying grasp".... then it makes sense for everybody to carry a "secondary" weapon.... .....
RustyDios- High Epic Level
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Re: Disarm
I can see all sides to this....
I think for 's ease, making weapons go to inventory would be easiest...
But I 100% agree that would make disarm not much of a threat at all.
If, as kitten and Rusty said, there is some way to making it so that the player cannot possiblty *lose* the weapon, but also cannot re-equip it in mere seconds.... then that would be the best solution, but be the trickiest for to implement.
Considering how has made short work of other technical conundrums, I would hope the latter solution could be implemented in the end.... however... perhaps in the meantime, we can temporarily nerf disarm to put weapons in their wielders' inventories to avoid other hassles, and then maybe can 'fix' it later?
I think for 's ease, making weapons go to inventory would be easiest...
But I 100% agree that would make disarm not much of a threat at all.
If, as kitten and Rusty said, there is some way to making it so that the player cannot possiblty *lose* the weapon, but also cannot re-equip it in mere seconds.... then that would be the best solution, but be the trickiest for to implement.
Considering how has made short work of other technical conundrums, I would hope the latter solution could be implemented in the end.... however... perhaps in the meantime, we can temporarily nerf disarm to put weapons in their wielders' inventories to avoid other hassles, and then maybe can 'fix' it later?
daveyeisley- Ludicrous Level
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Re: Disarm
I have mixed feelings about this, though I certainly understand and agree with the intent of the original post.
People who have invested quite some time into earning their custom items should not have to fear that they might loose them because of the base NWN mechanics and the cleaner Aenea employs. That's my bottom line.
Yet at the same time, I hate to see another base NWN mechanic (Disarm) be neutered along the same lines as Knockdown, Critical Hits, etc... After all, if an enemy (specifically, a PC or DM controlled antagonist) is disarmed, they can rearm themselves as soon as they smack the F1 button*.
Perhaps my perspective is colored as a "Meatshield" player, but I feel a continued evolution towards nerfing melee feats minimizes the viability of straight combat orientated PCs (think 40th lvl Ftr) and continues the trend towards the "Caster's Arm's Race" in Aenea.
I guess in the end I have nothing to offer here. I agree that players shouldn't have to risk losing a Custom Item any more than they should risk losing a Custom Item to Pick Pockets (almost ). Still, I would hate to see Disarm become another feat that a player won't consider taking, even if they might have a slim yet reasonable chance of beating the appropriate skill check to execute it, if Disarm's ultimate outcome is practically negated by a Hotkey.
Maybe if Custom Items could be treated like Armor while the player is in combat (no equipping) ? But even then, that seems unfair in the reverse direction...
~S'vair
PS What would happen to the Bard Song that can un-equip a player's worn inventory? On the ground or in their inventory? What if their inventory is full?
* In PnP, if you disarmed someone while empty-handed, the item is now in your hands. How cool is that? Gotcha's Custom Item!
** I've been drinking while I wrote this. Please disregard this post as you feel fit.
People who have invested quite some time into earning their custom items should not have to fear that they might loose them because of the base NWN mechanics and the cleaner Aenea employs. That's my bottom line.
Yet at the same time, I hate to see another base NWN mechanic (Disarm) be neutered along the same lines as Knockdown, Critical Hits, etc... After all, if an enemy (specifically, a PC or DM controlled antagonist) is disarmed, they can rearm themselves as soon as they smack the F1 button*.
Perhaps my perspective is colored as a "Meatshield" player, but I feel a continued evolution towards nerfing melee feats minimizes the viability of straight combat orientated PCs (think 40th lvl Ftr) and continues the trend towards the "Caster's Arm's Race" in Aenea.
I guess in the end I have nothing to offer here. I agree that players shouldn't have to risk losing a Custom Item any more than they should risk losing a Custom Item to Pick Pockets (almost ). Still, I would hate to see Disarm become another feat that a player won't consider taking, even if they might have a slim yet reasonable chance of beating the appropriate skill check to execute it, if Disarm's ultimate outcome is practically negated by a Hotkey.
Maybe if Custom Items could be treated like Armor while the player is in combat (no equipping) ? But even then, that seems unfair in the reverse direction...
~S'vair
PS What would happen to the Bard Song that can un-equip a player's worn inventory? On the ground or in their inventory? What if their inventory is full?
* In PnP, if you disarmed someone while empty-handed, the item is now in your hands. How cool is that? Gotcha's Custom Item!
** I've been drinking while I wrote this. Please disregard this post as you feel fit.
Svair- Epic Level
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Re: Disarm
Dang-git dave, you beat me to the punch, said the same thing, and used less words.
Svair- Epic Level
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Re: Disarm
I've seen a script somewhere on the vault that does the "Cannot equip during combat" thing for non-armor items. Perhaps if that could be adapted with a timer...
Get disarmed, weapon goes into your inventory, but you're unable to equip it again for X number of rounds.
Or... have it drop your weapon to the ground, and go right back into your inventory. This will stop the "f1-screw you disarmer!" situation as the item leaving your inventory even for a split second will clear it out of your quickslots.
All the PC would have to do still is go into their inventory and requip it, but that's effectively not that much more difficult than opening your inventory window, and then dragging the weapon off the ground right into your weapon slot (which will pick up the weapon into your inventory and put it straight into your weapon slot). With the right back into inventory method, the PC would have to search his/her inventory rather than doing a pixel-hunt on the ground for the weapon.
Having it go into the enemy's inventory and retrieving it after the enemy is dead sounds good too. However, I would think it would suck if the enemy died, and some grab-happy person looted your weapon out of it, or a sac-happy teammate roasted the remains.
And as for the bard song, yes, like any other situation that forces your items unequipping, if you're inventory is full, they go straight to the ground. It's one of the several reasons why it's a bad idea to have a fully packed inventory
Get disarmed, weapon goes into your inventory, but you're unable to equip it again for X number of rounds.
Or... have it drop your weapon to the ground, and go right back into your inventory. This will stop the "f1-screw you disarmer!" situation as the item leaving your inventory even for a split second will clear it out of your quickslots.
All the PC would have to do still is go into their inventory and requip it, but that's effectively not that much more difficult than opening your inventory window, and then dragging the weapon off the ground right into your weapon slot (which will pick up the weapon into your inventory and put it straight into your weapon slot). With the right back into inventory method, the PC would have to search his/her inventory rather than doing a pixel-hunt on the ground for the weapon.
Having it go into the enemy's inventory and retrieving it after the enemy is dead sounds good too. However, I would think it would suck if the enemy died, and some grab-happy person looted your weapon out of it, or a sac-happy teammate roasted the remains.
And as for the bard song, yes, like any other situation that forces your items unequipping, if you're inventory is full, they go straight to the ground. It's one of the several reasons why it's a bad idea to have a fully packed inventory
MannyJabrielle- Ludicrous Level
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