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Not Used: Headbands of Intellect

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Post by evilkittenofdoom Thu Feb 25, 2010 10:06 am

Could both the new and old versions of the headbands be accessible to players? I know that some of my characters could use the Intelligence boost, but the headbands just don't look great on them.
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Post by The Amethyst Dragon Thu Feb 25, 2010 10:49 am

Sure. Look here for option headvfx. Razz
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Post by Kefrem Thu Feb 25, 2010 4:02 pm

new headbands? screeny by chance?
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Post by daveyeisley Thu Feb 25, 2010 4:59 pm

Heh I know its small... but in my forum avatar, crid is wearing one. But here is a side shot for ya anyhow.... from the front there is a little gem in them, too.

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Post by MannyJabrielle Thu Feb 25, 2010 5:06 pm

Same headbands, kef. What The Amethyst Dragon means is the headvfx command will toggle wither you get the headband vfx, or if you'll put on the actual headband item.

The headband helmet items themselves can be crafted and dyed, for those interressted. On my vampire Angelica, her +6 headband, I have it crafted to a hood appearance and dyed purple, so when I turn off the headvfx's, her headband appears on her as a shadowed hood. Turn the headvfx's back on, re-equip the headband item, she gets the headband VFX again.

This is very useful for those with heads that don't work very nicely with the headband/spectacles VFXs... or for monks who want to get an INT boost, but don't want the headband's overriding their unarmed combat stats (when you equip a headband the actual helmet is unequipped, and a club with the +X int boost or whatnot is equipped into your character's "creature claw" slot, a weapon slot you cannot see in your inventory screen. This works nicely, however, the "club" counts as a weapon, so when you're "unarmed", you are stll actually "armed" with the club).
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Post by Kefrem Sat Feb 27, 2010 4:36 pm

aahhhh ok...i just misunderstood is all Smile
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