Jan. 3, 2011: New Spells
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Jan. 3, 2011: New Spells
Circle of Light Healing
Area effect cure light wounds (replaces healing circle).
Bard 5, Cleric 5, Druid 5
Circle of Moderate Healing
Area effect cure moderate wounds.
Bard 6, Cleric 6, Druid 6
Circle of Serious Healing
Area effect cure serious wounds.
Cleric 7, Druid 7
Circle of Critical Healing
Area effect cure critical wounds.
Cleric 8, Druid 8
Circle of Great Healing
Area effect heal (replaces mass heal).
Cleric 9, Druid 9
Grabthar's Hammer
1d8+1 bludgeoning damage, ranged touch (x3 damage on critical hit).
Sorcerer/Wizard 1
Jade Moon
slashing damage in a path away from the caster
Cleric 7, Druid 7
Crashing Wave
water does bludgeoning damage along a path away from caster
Cleric 3 (Harcorth/Aquar), Druid 3
Earthen Fist
rock and dirt does bludgeoning damage along a path away from caster
Cleric 3 (Terris), Druid 3
Bone Throw
bone boomerang damages an undead target
Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1, Sorcerer/Wizard 1
Water Throw
ball of water inflicts bludgeoning damage, extra damage against fire elementals
Cleric 2 (Aquar/Harcorth), Druid 2
Frostfall
a single target is turned to immobile ice
Druid 8
Tornado
conjures a tornado that moves around destroying things
Cleric 9 (Borzig/Typhis), Druid 9
These spells are 90% completed and will be added to the game and website once they become available to players.
Area effect cure light wounds (replaces healing circle).
Bard 5, Cleric 5, Druid 5
Circle of Moderate Healing
Area effect cure moderate wounds.
Bard 6, Cleric 6, Druid 6
Circle of Serious Healing
Area effect cure serious wounds.
Cleric 7, Druid 7
Circle of Critical Healing
Area effect cure critical wounds.
Cleric 8, Druid 8
Circle of Great Healing
Area effect heal (replaces mass heal).
Cleric 9, Druid 9
Grabthar's Hammer
1d8+1 bludgeoning damage, ranged touch (x3 damage on critical hit).
Sorcerer/Wizard 1
Jade Moon
slashing damage in a path away from the caster
Cleric 7, Druid 7
Crashing Wave
water does bludgeoning damage along a path away from caster
Cleric 3 (Harcorth/Aquar), Druid 3
Earthen Fist
rock and dirt does bludgeoning damage along a path away from caster
Cleric 3 (Terris), Druid 3
Bone Throw
bone boomerang damages an undead target
Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1, Sorcerer/Wizard 1
Water Throw
ball of water inflicts bludgeoning damage, extra damage against fire elementals
Cleric 2 (Aquar/Harcorth), Druid 2
Frostfall
a single target is turned to immobile ice
Druid 8
Tornado
conjures a tornado that moves around destroying things
Cleric 9 (Borzig/Typhis), Druid 9
These spells are 90% completed and will be added to the game and website once they become available to players.
Last edited by The Amethyst Dragon on Mon Jan 03, 2011 2:07 am; edited 1 time in total
daveyeisley- Ludicrous Level
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Number of posts : 6934
Age : 47
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
Main Character : Dave's List of PCs
NWN Username : Dave Yeisley
DM Name : Dungeon Master Mythgar
Time Zone : GMT - 5:00
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Registration date : 2008-06-03
Re: Jan. 3, 2011: New Spells
Grabthar's Hammer
1d8+1 bludgeoning damage, ranged touch (x3 damage on critical hit).
Sorcerer/Wizard 1
*grin* is this both the material and somatic compenent then?
Re: Jan. 3, 2011: New Spells
Question on the healing circles... do they function better for Asis clerics, or do all clerics get the max benefit from them?
MannyJabrielle- Ludicrous Level
- . :
Number of posts : 5927
Main Character : See the "A-Team" thread in the Biographies forum.
DM Name : Dungeon-Master Gaelen
Time Zone : GMT -5:00(EST)
Registration date : 2008-07-05
Re: Jan. 3, 2011: New Spells
They function as "mass" versions of the regular healing spells, so they work better for clerics of Asis.MannyJabrielle wrote:Question on the healing circles... do they function better for Asis clerics, or do all clerics get the max benefit from them?
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