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Weapon Question

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Post by Kerrick Merwynne Thu Aug 28, 2008 2:17 pm

I hope I am not being redundant, but I didn't see anything specific about this, so I figured I would ask.

When Kaliria hit level 12, I chose Improved Crit - Mace for a feat. I didn't see the option for Heavy Mace, only Heavy Flail. Since heavy maces now appear in the game, is there a way to allow this feat to cover Heavy Maces, or a way to edit the feat to allow Heavy Maces?

Also, will you eventually be able to use crystals/cast spells on heavies? I have a Mace of Disruption that doesn't see nearly as much use as it should simply because my light mace plus spells does a truckload more damage. It also seems that heavy maces can't be built for custom items. Either that, or I just don't know how to do it.

Any help is appreciated. Thanks, and keep up all the good work. I am really enjoying this world.

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Kerrick Merwynne
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Post by The Amethyst Dragon Thu Aug 28, 2008 2:45 pm

Heavy maces are an addition made by the CEP, so they don't have Weapon Focus, Weapon Specialization, Improved Critical, Etc. feats to go with them.

I'll dig into the 2da files and scripts to figure out why the crystals/spells aren't working on them.

As far as making a heavy mace, use the Item Wizard while working with the Player Building Module...it should list Heavy Mace* as an option.
The Amethyst Dragon
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Post by Kerrick Merwynne Thu Aug 28, 2008 2:46 pm

Sweet!

Thanks a lot, AD. I really appreciate it.
Kerrick Merwynne
Kerrick Merwynne
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. : Dungeon Master
Number of posts : 118
Main Character : Kaliria Andressat
Other Character : Jym Tonguetangler
Other Character. : Grunder Sureshot, Dwarf for Hire
DM Name : Dungeon Master Varillor
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