Updated-Consolidated list of Area/Spawn/Creature/Item issues
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:: Game Input :: Bug Reports
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Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
Ettercap appearance: Will be updated with the next hak update (entirely new model, thanks to babayaga/diademous).
Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
updated later in thread
Last edited by daveyeisley on Fri Apr 01, 2011 3:07 pm; edited 1 time in total
daveyeisley- Ludicrous Level
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Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
The lower level of the sorgath drow temple doesn't give that 'cut off from the rest of the world' message when you enter it.
MannyJabrielle- Ludicrous Level
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Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
updated later in thread
Last edited by daveyeisley on Fri Apr 01, 2011 8:39 pm; edited 1 time in total
daveyeisley- Ludicrous Level
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Number of posts : 6934
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Registration date : 2008-06-03
Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
Not a "bug" per-se, but a huge annoyance with a quest NPC
- Spoiler:
- With the adventurer's journal... the second person in the quest line spawns, and walks abck and forth, but it takes FOREVER For her to "notice" you and ask about the book. Talking to her doesn't trigger the convo. It would likely be easier if talking to her triggered the convo. It's sort of counter intuitive too that the quest would continue with you standing in one place waiting for a person to sense a book in your backpack rather than seeking out family members with active questions
MannyJabrielle- Ludicrous Level
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Number of posts : 5927
Main Character : See the "A-Team" thread in the Biographies forum.
DM Name : Dungeon-Master Gaelen
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Registration date : 2008-07-05
Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
updated later in thread
Last edited by daveyeisley on Sun Apr 03, 2011 4:03 pm; edited 1 time in total
daveyeisley- Ludicrous Level
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Number of posts : 6934
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Registration date : 2008-06-03
Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
Bluecave... the wrymlings are spawning normal sized now. On my last two passthroughs, the adults were spawning invisible (not as in the spell invisibility, simply no model, but their names show on tab-highlight).
Also, now ALL the bronze dragons in bluecave are drowning.
Another bluecave issue: The treasure hordes... you have to "bash" them to pick up the gold (makes no sens why you gotta punch a pile of gold to pick it up!) and when you open the remains, it spits out a TMI error on the dragonhoard_opn1 script.
Also, now ALL the bronze dragons in bluecave are drowning.
Another bluecave issue: The treasure hordes... you have to "bash" them to pick up the gold (makes no sens why you gotta punch a pile of gold to pick it up!) and when you open the remains, it spits out a TMI error on the dragonhoard_opn1 script.
MannyJabrielle- Ludicrous Level
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Number of posts : 5927
Main Character : See the "A-Team" thread in the Biographies forum.
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Registration date : 2008-07-05
Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
updates later in thread
Last edited by daveyeisley on Mon Apr 04, 2011 8:11 pm; edited 1 time in total
daveyeisley- Ludicrous Level
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Registration date : 2008-06-03
Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
League Mage Merchant: He has a 10 stack of scrolls labeled "find and disarm traps", but the icon, and the spell effect are "summon creature I".
Also, not sure if this is a bug per-se, but the league merchant has stopped recognizing bards as acceptable customers despite bards being arcane spell casters.
Also, not sure if this is a bug per-se, but the league merchant has stopped recognizing bards as acceptable customers despite bards being arcane spell casters.
MannyJabrielle- Ludicrous Level
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Number of posts : 5927
Main Character : See the "A-Team" thread in the Biographies forum.
DM Name : Dungeon-Master Gaelen
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Registration date : 2008-07-05
Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
This update is kind of a biggie. Zolaras' Gift tokens are suddenly not refunding XP, nor are they returning the PC to life where they had died. They are still destroying the PCs corpse, however, making it impossible to be raised by other means after the failure.
Last edited by daveyeisley on Thu Apr 07, 2011 9:37 pm; edited 1 time in total
daveyeisley- Ludicrous Level
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Number of posts : 6934
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Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
The regular map room (Conentrating on the map): The portal seems to be broken. A player tonight was trying to exit through it, but no matter how many clicks, no go.
Suggest changing the portal placable to the same as in the 3D map room, as that one works just fine.
Suggest changing the portal placable to the same as in the 3D map room, as that one works just fine.
MannyJabrielle- Ludicrous Level
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Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
Zolaras' Gift tokens are now properly refunding XP, AND returning PCs to life. You may use them without fear now. Be aware, subrace PCs are still experiencing a bug that causes loss of subrace properties (such as vampires no longer being healed by blood, and needing regular food to sleep), so when you arrive in the Great Hall after dying, you will still need to log out and then log back in before you attempt to return to life.
Last edited by daveyeisley on Sat Apr 09, 2011 8:50 am; edited 2 times in total
daveyeisley- Ludicrous Level
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Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
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Registration date : 2008-06-03
Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
This is a new old bug. The green item update anvil "ate" my +5 deflection ring and jump tool/widget the way the SDI floor trigger used to.
uriel1996- Adventurer
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Registration date : 2011-01-07
Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
You mean to say no replacements were givien?
daveyeisley- Ludicrous Level
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Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
Correct, no replacements. It's hit or miss on what gets replaced, the jump tool and the +5 ac ring being repeat offenders that I can recall across several characters and several months of playtime.
uriel1996- Adventurer
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Registration date : 2011-01-07
Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
updates later in thread
Last edited by daveyeisley on Fri Apr 08, 2011 10:53 pm; edited 1 time in total
daveyeisley- Ludicrous Level
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Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
Barneystown: The underground shop: When you enter, the transitioning plops you 'behind' the door going back out.
Update to Bluecave: The wyrmlings are the right size now. All the bronze dragons (wyrmling and adult) are still downing however. The treasure piles still spit out a TMI error when you bash them (Why do we have to "bash" a treasure pile to open it?)
Findable tracks near the Darkroot family's homestead: A player reported that when she identified the tracks, the stated that the tracks were "heading towards ." Which prompted her to ask where "." was
Trolls: Used to be if you knew the giant language, when you fight trolls, their "strange growling noises" would be translated into "Me no die!". This doesn't happen anymore.
Update to Bluecave: The wyrmlings are the right size now. All the bronze dragons (wyrmling and adult) are still downing however. The treasure piles still spit out a TMI error when you bash them (Why do we have to "bash" a treasure pile to open it?)
Findable tracks near the Darkroot family's homestead: A player reported that when she identified the tracks, the stated that the tracks were "heading towards ." Which prompted her to ask where "." was
Trolls: Used to be if you knew the giant language, when you fight trolls, their "strange growling noises" would be translated into "Me no die!". This doesn't happen anymore.
MannyJabrielle- Ludicrous Level
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Number of posts : 5927
Main Character : See the "A-Team" thread in the Biographies forum.
DM Name : Dungeon-Master Gaelen
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Registration date : 2008-07-05
Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
This area in Calithia, Gold ward south.... there's an intersection where you can't pass through. It acts as if there's a wall there. I've circled the spot on the minimap in the screenshot, and made a red line along where the invisble "barrier" is in the intersection itself (admire my mad paint skillz!)
Nightwood: This area used to have really cool shadow creatures spawn... shadow goblins, shadowbears, shadow wolves... haven't seen them in there for a long while now. Would be great to see them come back.
Also for nightwood... it's apparently an "indoor" area? That prevents flight and horses from being used in there. Perhaps it should just be an outdoors area with the "shade" trigger spread out over it?
MannyJabrielle- Ludicrous Level
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Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
updates later in thread
Last edited by daveyeisley on Sat Apr 09, 2011 12:14 am; edited 1 time in total
daveyeisley- Ludicrous Level
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Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
Emerald Golems in K'Nort Scrar Rift are crit-vulnerable, despite being constructs.
MannyJabrielle- Ludicrous Level
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Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
updated later in thread
Last edited by daveyeisley on Sat Apr 09, 2011 4:31 am; edited 1 time in total
daveyeisley- Ludicrous Level
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Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
K'Nort Scrar: Othik
The fog level of the area is set so high that unless you're zoomed in all the way, half the screen is "grayed out".
The fog level of the area is set so high that unless you're zoomed in all the way, half the screen is "grayed out".
MannyJabrielle- Ludicrous Level
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Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
New Info:
Zolaras' Gift tokens are now properly refunding XP, AND returning PCs to life. You may use them without fear now. Be aware, subrace PCs are still experiencing a bug that causes loss of subrace properties (such as vampires no longer being healed by blood, and needing regular food to sleep), so when you arrive in the Great Hall after dying, you will still need to log out and then log back in before you attempt to return to life.
Not only are Zolaras' Gift tokens fixed and once again working properly, but it seems has also manged to fix the subraced PC bug where the subrace bonuses/properties were lost upon death/returning to life!!!
Awesome!!
Last edited by daveyeisley on Sun Apr 10, 2011 3:46 am; edited 1 time in total
daveyeisley- Ludicrous Level
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Number of posts : 6934
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Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
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Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
This has a chance of happening during months 10-12 (winter in Aenea). If they are spawning during spring, summer, or autumn, then it is a bug.21. Macedonia: Northern Crossroads and Macedonia: Outside the City Gates
are both spawning "artic themed" creatures like Evil Snowmen, Ice Trolls, and Artic orcs.
Just tested this, and it functioned properly. The message only shows for spellcasters, so those that rely on items (such as scrolls) for teleportation would not notice such a message anyplace.26. The lower level of the Sorgath Temple
is teleport blocked, but does not give the message upon entering that "this area is magically cut off from other parts of the world".
For next module update:
Harvesting tool price lowered.33. Harvesting Tool at Smitty's costs around 200gp. Starting characters cannot afford this.
Fixed.23. Staked Out Prisoners placeable (used mainly in a certain snake temple basement) needs its description updated to reflect change to the ;;pc tool free command.
Fixed.28. Spellbook: Barrier of Faith is selling for the low, low bargain price of only a single gold piece... and can be purchased for the same amount.
Fixed.32. Astral Conjunction Character Creation Language Selection room should explain more clearly that PCs may learn additional languages later in-game, and that the INT modifier is not a limit on languages that can be known.
Fixed.40. Barneystown: The underground shop When you enter, the transitioning plops you 'behind' the door going back out.
Fixed.41. Trolls: Used to be if you knew the Giant language, when you fight trolls, their "strange growling noises" would be translated into "Me no die!". This doesn't happen anymore.
Fog distance pushed back.K'Nort Scrar: Othik The fog level of the area is set so high that unless you're zoomed in all the way, half the screen is "grayed out".
MannyJabrielle- Ludicrous Level
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Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
And, he's off to the races!! is on a tear! HUZZAH!
Last edited by daveyeisley on Sun Apr 10, 2011 5:57 am; edited 1 time in total
daveyeisley- Ludicrous Level
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Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
Elementals, particularly elder elementals: Their "clickable space" is simply massive. In the case of the elementals summoned with summon creature IX, their clickable space is more than twice as large as the actual model, which already takes up a very large amount of space on the screen. This can make walking about incredibly difficult, to downright impossible without using the WASD keys.
MannyJabrielle- Ludicrous Level
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Number of posts : 5927
Main Character : See the "A-Team" thread in the Biographies forum.
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Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
updated later in thread
Last edited by daveyeisley on Sun Apr 10, 2011 7:09 am; edited 1 time in total
daveyeisley- Ludicrous Level
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Registration date : 2008-06-03
MannyJabrielle- Ludicrous Level
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Number of posts : 5927
Main Character : See the "A-Team" thread in the Biographies forum.
DM Name : Dungeon-Master Gaelen
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Registration date : 2008-07-05
Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
updated later in thread
Last edited by daveyeisley on Mon Apr 11, 2011 1:32 am; edited 1 time in total
daveyeisley- Ludicrous Level
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Registration date : 2008-06-03
MannyJabrielle- Ludicrous Level
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Number of posts : 5927
Main Character : See the "A-Team" thread in the Biographies forum.
DM Name : Dungeon-Master Gaelen
Time Zone : GMT -5:00(EST)
Registration date : 2008-07-05
Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
updated later in thread
Last edited by daveyeisley on Fri Apr 15, 2011 4:18 am; edited 1 time in total
daveyeisley- Ludicrous Level
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Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
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Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
Scroll fixed.MannyJabrielle wrote:League Mage Merchant: He has a 10 stack of scrolls labeled "find and disarm traps", but the icon, and the spell effect are "summon creature I".
Also, not sure if this is a bug per-se, but the league merchant has stopped recognizing bards as acceptable customers despite bards being arcane spell casters.
He hasn't stopped recognizing bards as his customers...he never did. He' caters to sorcerers and wizards.
Giant ant hive guards...reduced damage they cause (increased hitpoints slightly).
Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
That's odd... because Alastair has always been able to buy from him (even before the class disguises came out... he's only had to use a wizard's disguise quite recently)
MannyJabrielle- Ludicrous Level
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Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
Before I go posting an updated list I need to ask for clarification on this:
See, the original bug was from when I shadowed a new player's lowbie, and looked at the stats on these Hive Guards. They had 22 AC which meant that PCs with low AB are only going to hit on a 20, and they had almost 50 hitpoints.
I dunno how these issues are fixed by reducing the damage they do, and increasing their hps.
To me, the damage they do was high, sure, but with enough AC or good tactics a PC could mitigate that.
The thing that lowbies couldnt handle was their AC and how many hits it takes to kill them. The normal ants will die in 1 to 3 hits usually... but the hive guards with 50 hps could take 10 or more hits. If lowbies were guaranteed to fight them 1 on 1, maybe that would be winnable.
As it stands, lowbies get mobbed as they reach that part of the area.... and the AC and hitpoints on the Hive Guards are so high it is like forcing a death down the player's throat.
Not all PCs have a +5 AB at level 2 or 3. Not all PCs can dish out 10 damage a hit. If your PC can't do these things, the Hive Guard will just ruin the fun of fighting in that area. Its supposed to be a beginner area, not a death trap.
Giant ant hive guards...reduced damage they cause (increased hitpoints slightly).
See, the original bug was from when I shadowed a new player's lowbie, and looked at the stats on these Hive Guards. They had 22 AC which meant that PCs with low AB are only going to hit on a 20, and they had almost 50 hitpoints.
I dunno how these issues are fixed by reducing the damage they do, and increasing their hps.
To me, the damage they do was high, sure, but with enough AC or good tactics a PC could mitigate that.
The thing that lowbies couldnt handle was their AC and how many hits it takes to kill them. The normal ants will die in 1 to 3 hits usually... but the hive guards with 50 hps could take 10 or more hits. If lowbies were guaranteed to fight them 1 on 1, maybe that would be winnable.
As it stands, lowbies get mobbed as they reach that part of the area.... and the AC and hitpoints on the Hive Guards are so high it is like forcing a death down the player's throat.
Not all PCs have a +5 AB at level 2 or 3. Not all PCs can dish out 10 damage a hit. If your PC can't do these things, the Hive Guard will just ruin the fun of fighting in that area. Its supposed to be a beginner area, not a death trap.
daveyeisley- Ludicrous Level
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Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
So... the Giant Ant Hive guards...
They still have 22 AC, and now they have 64 hit points. They still hit decently hard compared to the rest of the ants.
At least 2 of these things spawn for lowbies when they get down there. Along with a slew of normal ants and larva.
If a player has a PC with low combat stats, like a rogue, a monk, or a cleric that has low Str and Dex, they wont be able to hit, and they will need to hit over 10 times to kill these things.
Its just not gonna work. More than one player have said so, both in game and on the forums. These hive guards are too strong for lowbies.
They still have 22 AC, and now they have 64 hit points. They still hit decently hard compared to the rest of the ants.
At least 2 of these things spawn for lowbies when they get down there. Along with a slew of normal ants and larva.
If a player has a PC with low combat stats, like a rogue, a monk, or a cleric that has low Str and Dex, they wont be able to hit, and they will need to hit over 10 times to kill these things.
Its just not gonna work. More than one player have said so, both in game and on the forums. These hive guards are too strong for lowbies.
Last edited by daveyeisley on Sat Apr 16, 2011 3:49 am; edited 1 time in total
daveyeisley- Ludicrous Level
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Number of posts : 6934
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Registration date : 2008-06-03
Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
The triggers for Priscilla's Priestly Goods seem to be broken. I couldn't get the zolarass shop to open for either of my zolaras devotees (if it's a piety issue, the one had nearly 2k piety. The other was a cleric of zolaras and coudln't get the shop to open either).
MannyJabrielle- Ludicrous Level
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Number of posts : 5927
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Registration date : 2008-07-05
Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
updated later in thread
Last edited by daveyeisley on Sat Apr 16, 2011 8:58 pm; edited 1 time in total
daveyeisley- Ludicrous Level
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Number of posts : 6934
Age : 47
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
Main Character : Dave's List of PCs
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DM Name : Dungeon Master Mythgar
Time Zone : GMT - 5:00
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Registration date : 2008-06-03
Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
17. Purple Worm is not always granting XP when killed, and needs a delay before burrowing.
I discovered another bug with the purple worm. It seems the area you get to when your swallowed by the worm is an outdoor area....
You'd think that when your swallowed by a giant worm, you would at least be safe from the sun. >.>
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Other Character : Angelique Nightstar; Arcane Archer.
Personal Quote: "The way of the bow is simplicity and beauty combined with power and discipline."
Other Character. : Bruce Li; Wanderer and Practitioner of the Dragon Paw Style. & Cherry; Starchild of Jewel n' Chancetaker of Lysis.
Other Character.. : Anna, Weaver of Illusions. - You can read about all of them following this link to their Biographies! =)
NWN Username : I await You in the End
Time Zone : Central European Timezone
Registration date : 2010-12-11
Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
updated later in thread
Last edited by daveyeisley on Tue Apr 19, 2011 10:42 am; edited 1 time in total
daveyeisley- Ludicrous Level
- . :
Number of posts : 6934
Age : 47
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
Main Character : Dave's List of PCs
NWN Username : Dave Yeisley
DM Name : Dungeon Master Mythgar
Time Zone : GMT - 5:00
. :
Registration date : 2008-06-03
Angel of Death- Epic Level
- Number of posts : 1132
Age : 409
Location : Europe
Main Character : Célestin Chevalier; Knight Champion of Dalix. Protector of the Innocent. Slayer of Evil.
Other Character : Angelique Nightstar; Arcane Archer.
Personal Quote: "The way of the bow is simplicity and beauty combined with power and discipline."
Other Character. : Bruce Li; Wanderer and Practitioner of the Dragon Paw Style. & Cherry; Starchild of Jewel n' Chancetaker of Lysis.
Other Character.. : Anna, Weaver of Illusions. - You can read about all of them following this link to their Biographies! =)
NWN Username : I await You in the End
Time Zone : Central European Timezone
Registration date : 2010-12-11
Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
Its a glitch and is not 100% repeatable. In other words, it only happens sometimes, to some PCs, making it extremely difficult to track down the root cause.
For example, 3 of my main PCs all kill beholders quite a bit, they all have death immunity (one from the exact same helm you wear) and none of them have had any issues for months and months.
For example, 3 of my main PCs all kill beholders quite a bit, they all have death immunity (one from the exact same helm you wear) and none of them have had any issues for months and months.
daveyeisley- Ludicrous Level
- . :
Number of posts : 6934
Age : 47
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
Main Character : Dave's List of PCs
NWN Username : Dave Yeisley
DM Name : Dungeon Master Mythgar
Time Zone : GMT - 5:00
. :
Registration date : 2008-06-03
Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
updated later in thread
Last edited by daveyeisley on Tue Apr 19, 2011 2:12 pm; edited 1 time in total
daveyeisley- Ludicrous Level
- . :
Number of posts : 6934
Age : 47
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
Main Character : Dave's List of PCs
NWN Username : Dave Yeisley
DM Name : Dungeon Master Mythgar
Time Zone : GMT - 5:00
. :
Registration date : 2008-06-03
Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
31. Alchemist Dragon Eggs do not respect evasion or improved evasion.
-This one should now be fixed.
-This one should now be fixed.
Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
updated later in thread
Last edited by daveyeisley on Thu Apr 21, 2011 8:49 am; edited 1 time in total
daveyeisley- Ludicrous Level
- . :
Number of posts : 6934
Age : 47
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
Main Character : Dave's List of PCs
NWN Username : Dave Yeisley
DM Name : Dungeon Master Mythgar
Time Zone : GMT - 5:00
. :
Registration date : 2008-06-03
Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
Additional note for the purple worm.
Got swallowed. Whipped out a kukri. Attacked the gizzard. My character said "I have cut my way free" or somesuch... and got put into a 5 second cutscene...
and then nothing. Still stuck in the gizzard.
Process 100% repeatable.
Honestly, I would suggest totally nuking the worm's ability to swallow PCs until it's fixed.
Got swallowed. Whipped out a kukri. Attacked the gizzard. My character said "I have cut my way free" or somesuch... and got put into a 5 second cutscene...
and then nothing. Still stuck in the gizzard.
Process 100% repeatable.
Honestly, I would suggest totally nuking the worm's ability to swallow PCs until it's fixed.
MannyJabrielle- Ludicrous Level
- . :
Number of posts : 5927
Main Character : See the "A-Team" thread in the Biographies forum.
DM Name : Dungeon-Master Gaelen
Time Zone : GMT -5:00(EST)
Registration date : 2008-07-05
Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
Took my monk, Blink into the Dark Realm tonight. Seems the environment penalties are all acting normally... except for the AC penalty, and the skill penalties.
Blink usually has a 91 ac, just standing around in the normal world. In the Dark realm, instead of taking a -3 penalty like most characters, he is being lowered to 82 AC. Thats a freakin 9 point AC penalty!!
Not cool. Big freakin problem, because his AC is the main focus of his build, and a 9 point penalty that he cant do anything about is over-the-top ridiculous.
What are the mechanics the the penalties applied?
Blink usually has a 91 ac, just standing around in the normal world. In the Dark realm, instead of taking a -3 penalty like most characters, he is being lowered to 82 AC. Thats a freakin 9 point AC penalty!!
Not cool. Big freakin problem, because his AC is the main focus of his build, and a 9 point penalty that he cant do anything about is over-the-top ridiculous.
What are the mechanics the the penalties applied?
Last edited by daveyeisley on Mon Apr 25, 2011 8:49 pm; edited 1 time in total
daveyeisley- Ludicrous Level
- . :
Number of posts : 6934
Age : 47
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
Main Character : Dave's List of PCs
NWN Username : Dave Yeisley
DM Name : Dungeon Master Mythgar
Time Zone : GMT - 5:00
. :
Registration date : 2008-06-03
Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
updated later in thread
Last edited by daveyeisley on Mon Apr 25, 2011 8:21 pm; edited 1 time in total
daveyeisley- Ludicrous Level
- . :
Number of posts : 6934
Age : 47
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
Main Character : Dave's List of PCs
NWN Username : Dave Yeisley
DM Name : Dungeon Master Mythgar
Time Zone : GMT - 5:00
. :
Registration date : 2008-06-03
Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
I took Alastair in to the darkrealms, his AC penalties would fluctuate. Upon entering, he had a 3 AC penalty. Drank a renewal, when the penalties returned, it was 5 point AC penalty. Drank another renewal, penalties came back, 2 point penalty. Did an area transition after that, the penalty increased to 4 points.
Dave just mentioned to me as well he's getting stacking AC penalties on area transitions as well. He noted the skill penalty is stacking on transitions as well.
The 3 point penalty itself should be more than enough, especially with the 5 other penalties stacked on top of that.
thought on this... The script that applies the dark realm penalties is not checking to make sure you already have penalties on you, so it just stacks them up one after another when you go through transitions.
Dave just mentioned to me as well he's getting stacking AC penalties on area transitions as well. He noted the skill penalty is stacking on transitions as well.
The 3 point penalty itself should be more than enough, especially with the 5 other penalties stacked on top of that.
thought on this... The script that applies the dark realm penalties is not checking to make sure you already have penalties on you, so it just stacks them up one after another when you go through transitions.
MannyJabrielle- Ludicrous Level
- . :
Number of posts : 5927
Main Character : See the "A-Team" thread in the Biographies forum.
DM Name : Dungeon-Master Gaelen
Time Zone : GMT -5:00(EST)
Registration date : 2008-07-05
Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues
I agree, it has to be something to do with transitions and the OnEnter script.... that is not checking for the existing penalties.... so they get stacked each time....
Maybe just have the OnEnter script cancel all the penalties first, and then reapply them a few seconds later to prevent this issue?
With how tough the enemies are already.... the penalties normally are a big huge pain in the backside... but stacking them? My god... no.... just no. Not even remotely OK.
Maybe just have the OnEnter script cancel all the penalties first, and then reapply them a few seconds later to prevent this issue?
With how tough the enemies are already.... the penalties normally are a big huge pain in the backside... but stacking them? My god... no.... just no. Not even remotely OK.
Last edited by daveyeisley on Wed Apr 27, 2011 12:09 am; edited 3 times in total
daveyeisley- Ludicrous Level
- . :
Number of posts : 6934
Age : 47
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
Main Character : Dave's List of PCs
NWN Username : Dave Yeisley
DM Name : Dungeon Master Mythgar
Time Zone : GMT - 5:00
. :
Registration date : 2008-06-03
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:: Game Input :: Bug Reports
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