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Not Used: Weapon properties: Flame-on!

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Post by blackdragon12121 Fri Apr 08, 2011 6:21 am

Being able to toggle your weapon's elemental properties on and off is fantastic! I was wondering if its possible to have the effect remain on if the weapon is sheathed. Currently if you sheath the weapon, the property is turned off and you have to spend a round in combat reactivating it. Its especially a pain for switch hitters who rely on suppression fire before switching to melee when enemies get close.

Cheers
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Post by daveyeisley Fri Apr 08, 2011 7:07 am

Would be nice Smile
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Post by A_Vagabond Fri Apr 08, 2011 7:53 am

I think this was brought up once before, having the OnActivate weapons auto-activate when equipped? One could always use the property on the weapon to "shut it off" if desired, but I'd think that the default action would be activation, for exactly the reasons above: switching weapons in combat (or a staff for a melee-caster) is a pain due to the lost, potentially flatfooted round wasted on activation.

Thanks Smile
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Post by The Amethyst Dragon Sat Apr 16, 2011 7:07 pm

Those particular weapons won't get altered. They're intentionally modeled after PnP weapons that won't necessarily burn away your scabbard or pack when stowed (and require an action to activate).

If you want a weapon where the property is always on, there are crystals that can add elemental damage, and spells that can temporarily add such properties, and you can always get a customized weapon (via vouchers or in-game DM-NPC upgrades).
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