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Partially Used: Properties Artisan

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Post by Eric of Atrophy Thu Dec 17, 2009 10:33 pm

Hey, y'all!

How about a merchant in-game who can identify properties on items, and remove said properties at the request of the PC? If anyone can do it, The Amethyst Dragon can! I'm tired of having items that have nagging properties on them. - okay, in the same vein, I'd settle for a merchant who removed the light properties from objects - that's the one I don't like the most!

What say ye?
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Post by Grey_Stooge Fri Dec 18, 2009 1:34 am

You mean a way to tell if a crystal is cursed or not before using it?
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Post by Eric of Atrophy Fri Dec 18, 2009 5:16 am

Not exactly, though it would be nice to pay a chunk of gold and have someone say "yeah, don't use that, it'll make yer life miserable!"

I'm just thinking more along the lines of an NPC that can remove non-cursed properties from items for a nice fee. I was concerned primarily with the light property that comes from using the crystals, but if a PC wanted to remove a property from any sort of item, it would be a nice option to have. Let's say you accidentally apply a crystal to the wrong item, it would be nice to have a way to correct it, without having to rely on the doings of a DM.
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Post by RustyDios Fri Dec 18, 2009 6:31 am

Yeah that sounds good ...

For removing crystals though... try selecting the item.. then speaking with Magehak Dragonstone (or similar, the red dwarf in the SDI..) .. he *should* replace your item with a "fresh one" from the pallette ... (((original designed as a way to do item updates easily, from what I understand he takes the resref of your selected item and creates a new one on you, this saves The Amethyst Dragon the hassle of manually changing/scripting every item update every PC has .... )))

For light .... .... get a scroll of continual flame, cast on your said object (needs to be from a scroll).. it *should* remove any and all existing light properties and replace them with a temporary light property.. wait for the temporary property to expire (around 1 in-game week/server reset).. and you will have lightless item... then you can use one of the various light crystals to add the level of light(and colour) you would like .... ** sidenote , so far I have only found Bright Green, Bright Red, Dim Red, Normal Yellow(rare-as-hell-from-liches) and Dim Blue (a relic in Jay's Chest from ages ago - origination unknown).... ...

Don't forget you can also use spectra's aura powders to change the "glow", the crystals and BoM's for extra damage/power/enhancement, the VC pc tool renameitem, and the VC pc tool itemdesc.. as well as mundane crafting to make a standard item truely unique ... ... ....

Any problems try grabbing me when I get a chance to be on-line.... ....

Hope that is helpful.... Smile
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Post by The Amethyst Dragon Sun Dec 20, 2009 3:23 pm

So, when you add flames to a sword with a crystal of fire, you don't want it to actually have flames that give off light? Razz Or bluish light from the arcing bolts of lighting you get from using a crystal of static?

There isn't a way for me to script the removal of individual permanent properties from items. It's basically all or nothing, which is why I only have it as a command DMs can use (for customizing quest/event rewards in-game).
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Post by RustyDios Sun Dec 20, 2009 5:36 pm

I don't think that is the true problem ... the problem is if you use a fire crystal and a static crystal *in the wrong order*, you'll end up with a flaming sword with a dim blue light (or vice-versa, a static sword with a bright red light), then say you really wanted to add some acid... ... ...

Note also : Acid, sonic, cold and smite crystals add no light ?... They could/should add green, yellow, white and purple respectively... ...

Note also that only the light crystals I mentioned above have ever been found by myself, if anyone knows of any others please let me know where I could find them.. I think a whole selection should exist for every colour, in every range (at least one of each colour, at normal brightness).. please... ...

Also the other problem comes from *inventory OCD perfectionists*, that really really really hate looking at their weapons and seeing two different light properties listed with only one property working ... ... I know it really bugs me, but with all the other good stuff Aenea has to offer (and the work-arounds I have found) , it's one small slip I can live with and isn't a game-breaking bug/flaw (I saw no need to mention it previously)..... ...

The only other problem that comes to mind is that light effects might interfere with non-magical non-HiPS stealth, it makes you really easy to spot by creatures (I think, I've never found/looked into the coding), so a pure stealth rogue would never want to "flame or electrify" his best weapon...
...... and for RP it defies the point of "trying to hide" when your dagger is giving off an almighty red glow (after you have used spectra's wonderful powders to null the flame-glow).... ...


I think what I would like is for the various crystals to just apply the elemental damage, call it the crystal has to be ground up, and applied to the weapon edges, much like it is turned into a fine powder coating (that never comes off)....

... glow's should then be handled exclusively by Spectra's Powder's (which will make them all the more worthwhile having)....

... and lighting should be done purely by a Lightstone (a gem placed into the hilt/pommel/crossguard/handle/armour links/crown)... taking a lightstone out (possibly a VC command / or nullstone) will remove any/all light-properties much the way casting the current continual flame scroll does (even if the added colour is a temporary 1 sec duration bright white "flash") .... .. You could even have the Lightstone Gem's look like "normal" gem's, much in the way a BoM looks like a Ruby ... ...(( then people might start checking all those gems in drops instead of just sacrificing them straight away ))..... ...


...
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Post by MannyJabrielle Sun Dec 20, 2009 8:01 pm

The "pretty good char creator" mod has a forge in it that can remove specific properties off an item while leaving the rest.

I like the idea of specific property removal for the lights/vfx's.

We can use aura-shift powder to replace the VFX on a weapon, but even if we set the VFX to "none", duration based effects such as from flame weapon/shivani's beheading blade don't apply at all then, and I find the VFX shutting off a good way to see if I need to recast those particular spells.

And with the lights... lights from crystals seem to stay, even if after adding the elemental crystal you add a light crystal (I've added a fire crystal to a weapon, and then a bright green light crystal, but the weapon's actual light stays a low orange color rather than a bright green, even if both properties are listed on the item.
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Post by Eric of Atrophy Sun Dec 20, 2009 9:27 pm

RustyDios' continual-light fix worked like a charm! Now the only problem ... finding some more scrolls! Never realized how hard they are to get ahold of until I started looking for them!

And to his second post - I here-here all of it!
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Post by The Amethyst Dragon Sun Jan 24, 2010 6:23 pm

Working on some changes based on these posts.

The elemental crystals will now replace (rather than add to) the
current light property (and item visual), so the most recent one used
is the one you get (and they'll match up). The sonic crystal will no
longer add a visual (since the sonic vfx really annoys me...it's
sound/vibration, not bright overlapping balls of light.

Light crystals are getting an appearance change (to look more like gems
with matching colors), and will permanently replace the
color/brightness of the light emitted by an item it's used on.

I'll be adding a "Crystal of the Drab" that will eliminate light
properties from non-fire/electric visual items (I think that visible
fire and lightning should be giving off some light).

I haven't added light for acid/cold weapons just because I don't see
the dripping acid/snow as giving off enough light to be highly visible.
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Post by MannyJabrielle Sun Jan 24, 2010 6:28 pm

I like that white-fire override for sonic myself. Kinda ghostlylooking, although it animates a tad too fast.
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