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Used: Critter Population Control

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Post by Elhanan Sun May 22, 2011 1:07 am

If possible, could we have a cap on the number of ctitters that spawn into an area? On occasions, the sheer number of boar, bison, bats, beetles, etc actually seem to outnumber the number of characters that begin with the letter 'A'; just saying. It becomes quite difficult to travel, especially targetting. And if something moves into the walking path, the issue begins again. A cap on their numbers based on the CR seems to make sense, as 20 bison are as easy to kill as 10.

P,S. Maybe bandits, too. B-cause.... Wink
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Post by The Amethyst Dragon Sun May 22, 2011 1:21 am

It's possible, I just have to code it into the spawning scripts.
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Post by MannyJabrielle Sun May 22, 2011 1:32 am

....actually seem to outnumber the number of characters that begin with the letter 'A'; just saying.

wait... what? scratch
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Post by The Amethyst Dragon Sun May 22, 2011 2:37 am

Edited spawning code. After the next module update, low level spawns won't create so many creatures when high level characters walk through.
The Amethyst Dragon
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