Used: Critter Population Control
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Used: Critter Population Control
If possible, could we have a cap on the number of ctitters that spawn into an area? On occasions, the sheer number of boar, bison, bats, beetles, etc actually seem to outnumber the number of characters that begin with the letter 'A'; just saying. It becomes quite difficult to travel, especially targetting. And if something moves into the walking path, the issue begins again. A cap on their numbers based on the CR seems to make sense, as 20 bison are as easy to kill as 10.
P,S. Maybe bandits, too. B-cause....
P,S. Maybe bandits, too. B-cause....
Elhanan- Epic Level
- Number of posts : 1781
Location : At the keyboard typing with two fingers....
Main Character : Aargyle McJagger
Other Character : Barnabas Bottlebottom
Other Character. : Aarn, Aerik McJagger
Other Character.. : Azar; Briar Ironwood
NWN Username : Elhanan the Ancient One
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Registration date : 2009-06-23
Re: Used: Critter Population Control
It's possible, I just have to code it into the spawning scripts.
Re: Used: Critter Population Control
....actually seem to outnumber the number of characters that begin with the letter 'A'; just saying.
wait... what?
MannyJabrielle- Ludicrous Level
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Number of posts : 5927
Main Character : See the "A-Team" thread in the Biographies forum.
DM Name : Dungeon-Master Gaelen
Time Zone : GMT -5:00(EST)
Registration date : 2008-07-05
Re: Used: Critter Population Control
Edited spawning code. After the next module update, low level spawns won't create so many creatures when high level characters walk through.
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