item voucher power questions...
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item voucher power questions...
in the toolset now in aenea, ive seen a few that i dont recognize...ad can you tell me if they work or explain how they work if they do?
1.intelligent weapon(if this works god id sell my firstborn to have it on a weapon, i loved that talking weapon in HotU
2.materal:blook quenched copper,material sky metal,etc(oddly it was in the toolset a sec ago and now its gone...duh?)
Is the intelligent weapon if available allowed?
1.intelligent weapon(if this works god id sell my firstborn to have it on a weapon, i loved that talking weapon in HotU
2.materal:blook quenched copper,material sky metal,etc(oddly it was in the toolset a sec ago and now its gone...duh?)
Is the intelligent weapon if available allowed?
Re: item voucher power questions...
Intelligent weapon wouldn't really do anything, since it relies on module-specific scripts, and the ones from HotU just wouldn't fit in Aenea.
The "material" properties I'm slowly working on coding into the module. They are there so that I can add special items that have different effects depending on the material. Reference: link
Neither of these types of properties will end up on PC/player designed items. The first because it's unsupported in Aenea, the second because it's designed to be added only to specific items (in time).
The "material" properties I'm slowly working on coding into the module. They are there so that I can add special items that have different effects depending on the material. Reference: link
Neither of these types of properties will end up on PC/player designed items. The first because it's unsupported in Aenea, the second because it's designed to be added only to specific items (in time).
Re: item voucher power questions...
Darn...it would be such a cool rp effect to have an intelligent talking weapon(or whatever)
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