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item voucher power questions...

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Post by Kefrem Mon Dec 12, 2011 10:26 pm

in the toolset now in aenea, ive seen a few that i dont recognize...ad can you tell me if they work or explain how they work if they do?


1.intelligent weapon(if this works god id sell my firstborn to have it on a weapon, i loved that talking weapon in HotU

2.materal:blook quenched copper,material sky metal,etc(oddly it was in the toolset a sec ago and now its gone...duh?)

Is the intelligent weapon if available allowed?
Kefrem
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Post by The Amethyst Dragon Tue Dec 13, 2011 1:32 am

Intelligent weapon wouldn't really do anything, since it relies on module-specific scripts, and the ones from HotU just wouldn't fit in Aenea.

The "material" properties I'm slowly working on coding into the module. They are there so that I can add special items that have different effects depending on the material. Reference: link

Neither of these types of properties will end up on PC/player designed items. The first because it's unsupported in Aenea, the second because it's designed to be added only to specific items (in time).
The Amethyst Dragon
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Post by Kefrem Tue Dec 13, 2011 7:43 pm

Darn...it would be such a cool rp effect to have an intelligent talking weapon(or whatever)
Kefrem
Kefrem
Pureblooded Aenean
Pureblooded Aenean

Male Number of posts : 755
Location : The Free city of Greyhawk
Main Character : Ignatius and Sykee
Other Character : Shi'ssar
Other Character. : Spyder
Other Character.. : Tarn
NWN Username : Kefremthemagus
Registration date : 2008-10-06

http://www.rebellegion.com/forum/costume.php?mode=view&c=688&bu=

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