Quiver or Other VFX Out of Position
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Quiver or Other VFX Out of Position
During certain animations (sleeping, or using some alternative combat animations), you may find that some visual effects end up out of their normal position. This is most notable with the VFX quivers and arrows.
This is caused by the PC's impact node (where the VFX is anchored) ending up rotated out of position by the nonstandard animation.
A quick fix for this is to switch combat animation styles. For example, using the VC command ;;style heavy, followed by ;;style normal. This forces the game to re-render your character and resets that badly rotated node.
This is caused by the PC's impact node (where the VFX is anchored) ending up rotated out of position by the nonstandard animation.
A quick fix for this is to switch combat animation styles. For example, using the VC command ;;style heavy, followed by ;;style normal. This forces the game to re-render your character and resets that badly rotated node.
Similar topics
» Everfull Quiver
» Location of Everfill Quiver
» AD's big error (merged threads)
» Used: Quiver of Everfull Arrows (Auto replenish)
» VFX quivers and Option Elfsize: Quiver is good, the arrows aren't.
» Location of Everfill Quiver
» AD's big error (merged threads)
» Used: Quiver of Everfull Arrows (Auto replenish)
» VFX quivers and Option Elfsize: Quiver is good, the arrows aren't.
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