Uncle Nemmy and Dwarves
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Uncle Nemmy and Dwarves
Found an issue the other night with Nemesis.
My dwarf Auger could not physically attack him. I would walk up, and then idle in the "about to attack" position (similar to when you try to 'activate' or bash a placeable who's node is too deep inside it's wok space. Nemesis had no problem wailing away on me, I just could not actually get close enough to attack.
I remember this issue came up once before for another player years ago.... same thing, dwarf character and a super sized creature (in that case, it was the ancient reds under the volcano). Not sure how it was fixed back then, BUT, however it was, Nemesis could use the same treatment.
A footnote.... I think other dwarves have not encountered this, so I am wondering if the combat style plays any part in the issue.
My dwarf Auger could not physically attack him. I would walk up, and then idle in the "about to attack" position (similar to when you try to 'activate' or bash a placeable who's node is too deep inside it's wok space. Nemesis had no problem wailing away on me, I just could not actually get close enough to attack.
I remember this issue came up once before for another player years ago.... same thing, dwarf character and a super sized creature (in that case, it was the ancient reds under the volcano). Not sure how it was fixed back then, BUT, however it was, Nemesis could use the same treatment.
A footnote.... I think other dwarves have not encountered this, so I am wondering if the combat style plays any part in the issue.
MannyJabrielle- Ludicrous Level
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Re: Uncle Nemmy and Dwarves
Confirmed on my Fae Monk, Blink. Unable to attack Nemesis, his hitbox is not large enough to compensate for the size of the model.
daveyeisley- Ludicrous Level
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Re: Uncle Nemmy and Dwarves
I also tested re-enabling the Warhulk appearance change for Blink in hopes that it would increase his effective reach to be able to hit Nemesis. Sadly, no joy...
daveyeisley- Ludicrous Level
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Number of posts : 6934
Age : 47
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
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Registration date : 2008-06-03
daveyeisley- Ludicrous Level
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Number of posts : 6934
Age : 47
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
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NWN Username : Dave Yeisley
DM Name : Dungeon Master Mythgar
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Registration date : 2008-06-03
Re: Uncle Nemmy and Dwarves
I haven't been down to Nemmy's lair in a while now, but I do remember last week AoD mentioning that Nemesis seems to have had his size slightly reduced. Was it actually reduced and Blink still couldn't actually attack him?
MannyJabrielle- Ludicrous Level
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Number of posts : 5927
Main Character : See the "A-Team" thread in the Biographies forum.
DM Name : Dungeon-Master Gaelen
Time Zone : GMT -5:00(EST)
Registration date : 2008-07-05
Re: Uncle Nemmy and Dwarves
Didn't seem like he was any smaller... not to me anyways... and no, couldn't attack in melee at all.
daveyeisley- Ludicrous Level
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Number of posts : 6934
Age : 47
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
Main Character : Dave's List of PCs
NWN Username : Dave Yeisley
DM Name : Dungeon Master Mythgar
Time Zone : GMT - 5:00
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Registration date : 2008-06-03
Re: Uncle Nemmy and Dwarves
Someone found the book.
I'm going to have to do a hak update very soon to merge in content from CEP 2.60. I'll adjust Nemesis' model's impact node to put it closer to ground level and farther forward.
I'm going to have to do a hak update very soon to merge in content from CEP 2.60. I'll adjust Nemesis' model's impact node to put it closer to ground level and farther forward.
Angel of Death- Epic Level
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