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Feeding Potions to Summons/Companions/Familiars

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Post by MannyJabrielle Wed Oct 15, 2014 2:06 am

Healing famliars/companions/summons....

To heal up your pets, you gotta either be a cleric/druid, spam scrolls via UMD, or feed the pets potions by drag-dropping the potions on their portraits.

This is a HUGE pain, especially if you like to keep your gabillion healing potions for the pets in a bag of holding.

So how about a new VC command....

Select the wounded summon/familiar/companion, and then enter in the VC command.... ;;f givepot XXX.  ;;f to be part of the "follower" VC commands, and XXX would be a key for which potion you want to give them.  If you have the potion, it's removed from your inventory, and pet is healed up appropriately for the potion used.

They potion keys could be NCL (normal cure light), NCM (normal cure moderate), NCS (Normal cure serious), and NCC (Normal cure critical).  For using asis potions.... ACL, ACM, ACS, ACC, and AFH (Asis Full Heal).

This would reduce a LOT of tedium/functional difficulty in feeding potions to your pets.... especially if you have a rather wide screen resolution and have to drag the potions aaaaaall the way from your inventory on the left hand of the screen to the party list on the right hand side of the screen.

And this MIGHT even be useful in healing other PCs?  Select them, use the command to give them a potion in the middle of combat WITHOUT having to fuss with the barter screen, and your friend having to click the two barter confirmation buttons.  For this, if its possible I think it may be better to remove the potion from the giving PC and placing it into the recieving PC's inventory... just to avoid "Helpful" PCs passing by a wounded vampire PC from accidently shoving a asis full heal down their throats and killing them with no method of avoiding it.
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Post by Lasombra Wed Oct 15, 2014 2:15 am

I didn't even know we could do that. Definitely second this.
A direct radial menu option to heal the companion with a predefined potion would be very nice, too, for those with fully loaded quickslots.
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Post by MannyJabrielle Wed Oct 15, 2014 2:36 am

If it's done as a radial, I think some of the "player tool" feats are still unused.  Would still need a VC command to set which potion is used though.  There's only 10 player tool feats, and most of them are used already (select tool, flight tool, counterspelling, stop command, ect).
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Post by Ramana Jala Wed Oct 15, 2014 9:40 am

My favorite method to heal my pet or summons is the healing kit.  Although to really be effective, you need skill points in Heal.

I thought it was good for in combat, but since I seldom have the time to heal a pet until combat ends, I'll have to re-check.
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Post by MannyJabrielle Wed Oct 15, 2014 9:45 am

Healing kits don't work in combat like the default bioware healing kits do.  The bandages (that 1x1 roll of bandages you start with) works in combat, but only heals 1 HP per use.  That's not really good for anything other than stablizing another bleeding PC in the middle of combat.

For healing kits in general.... meh, even WITH massive heal skill, they're very underwhelming.  My asis cleric with maxed out heal, +50 heal on items, and epic skill focus heal.... she heals VERY little with healing kits considering the insane investment into the skill.
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