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Tradeholm Issues

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Tradeholm Issues Empty Tradeholm Issues

Post by buddha5442a Sun Jan 07, 2018 7:12 pm

Ever since the Hak updates my game crashes whenever I try to enter Tradeholm. I have the new Hak files from today 7 Jan 2018 and the ones from 2 Jan 2018. I have also updated Q and CEP. Anyone else having this issue?
buddha5442a
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Post by daveyeisley Sun Jan 07, 2018 8:25 pm

Confirmed. I am fully updated (Aenea tlk, haks, CEP and Proj Q) and experience the exact same issue.
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Post by daveyeisley Sun Jan 07, 2018 8:29 pm

I reset the server to allow anyone else who has had their character 'trapped' by this to be able to play again (just avoid Tradeholm until The Amethyst Dragon gives an update)
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. : Dungeon Master
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Post by Eric of Atrophy Sun Jan 07, 2018 8:43 pm

Good to know. When I learned about the update to the city, i was planning on going to have a look see ... but methinks i shall change my plans for now.

On a related note, I may also wait on the hak download until all is good ...
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Post by buddha5442a Sun Jan 07, 2018 9:50 pm

Thanks for the reset Dave, I had my 2 main characters stuck on that transition. Smile A shame though, I was looking forward to seeing the new tileset.
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Male Number of posts : 99
Age : 47
Location : Ohio, US
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Post by The Amethyst Dragon Mon Jan 08, 2018 2:09 pm

Crap. Looks like I messed up the hak upload (by rushing things a bit). I put the stupid files in the wrong FTP directory initially. Fixed now (and just to be sure, the _u 7z has _j2018 at the end right now).

If you re-download aeneahak_u (50 mb) and aeneahak_updates (10.5 mb), you should be able to get into new Tradeholm.

Although, checking it myself, I am finding a few minor issues and one bigger one.
- can't get into the ice tower (the trigger I added isn't working when you try to step into the doorway)
- can walk right through some doors that should block passage (that door model must be missing an associated .dwk file)
- going into the "grand temple" area I added crashes the game on me (not just my game, the entire game)...which is weird because that area uses an existing tileset and placeables.

Working on trying to fix things now.
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Post by The Amethyst Dragon Mon Jan 08, 2018 2:26 pm

I'm actually going to revert to the older version of the module while I work on fixes.
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Post by The Amethyst Dragon Tue Jan 09, 2018 5:20 pm

Fixed the problem with Tradeholm's new temple interior area crashing for no apparent reason (by simply remaking it in an older NWN tileset). Fixed some other issues with the redone city. Added some things that had been missing (namely, shaded areas under building overhangs where sun-sensitive PCs can hide if caught outdoors).
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Post by Eric of Atrophy Tue Jan 09, 2018 8:24 pm

So the 'hold is good to go, then? woohoo, DL here I come!
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