Would you like to react to this message? Create an account in a few clicks or log in to continue.

Greater Sanctuary

5 posters

Go down

Greater Sanctuary Empty Greater Sanctuary

Post by daveyeisley Sun Nov 30, 2008 5:30 pm

Since we are discussing concealment in another thread, I would like to put forth the following
suggestion for the Greater Sanctuary spell.

As the spell fades as soon as you take an aggressive action, and is described as bringing you to
the ethereal plane, should not the spell prevent you from being attacked by physical objects?

As such, I would like to recommend that as an 8th level spell, Greater Sanctuary be changed to
not just give the character a form of invisibility, but also 100% concealment.
daveyeisley
daveyeisley
Ludicrous Level
Ludicrous Level

. : Dungeon Master
Male Number of posts : 6934
Age : 47
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
Main Character : Dave's List of PCs
NWN Username : Dave Yeisley
DM Name : Dungeon Master Mythgar
Time Zone : GMT - 5:00
. : Greater Sanctuary Forum_donor
Registration date : 2008-06-03

Back to top Go down

Greater Sanctuary Empty Re: Greater Sanctuary

Post by Kefrem Sun Nov 30, 2008 5:49 pm

Then it should also allow creatures with sight that sees into those planes...such as medusae and gorgons breath to function against ya. Ghosts as well should be able to see and touch ya cause they are already on the ethereal plane, if memory serves.
Kefrem
Kefrem
Pureblooded Aenean
Pureblooded Aenean

Male Number of posts : 755
Location : The Free city of Greyhawk
Main Character : Ignatius and Sykee
Other Character : Shi'ssar
Other Character. : Spyder
Other Character.. : Tarn
NWN Username : Kefremthemagus
Registration date : 2008-10-06

http://www.rebellegion.com/forum/costume.php?mode=view&c=688&bu=

Back to top Go down

Greater Sanctuary Empty Re: Greater Sanctuary

Post by daveyeisley Sun Nov 30, 2008 6:06 pm

Kefrem wrote:Then it should also allow creatures with sight that sees into those planes...such as medusae and gorgons breath to function against ya.

Actually, if they have True sight, any AOE effects they can do WILL affect me. (even though those effects shouldn't actually cross planar boundaries). Also bear in mind that Gorgon's and Medusas no not have True Seeing... they cant actually see creatures/players in Greater Sanctuary..

Ghosts as well should be able to see and touch ya cause they are already on the ethereal plane, if memory serves.

Notice that there are no "ghosts" in NWN?

Incorporeal undead are the closest thing, and being in Greater Sanctuary (even if it is changed to give 100% concealment) should allow those enemies to be attacked *without* their concealment bonuses, but this is a limitation of the engine.

Also remember that being ethereal should not actually fade from taking aggressive actions. So the 100% concealment addition would not at all unbalance or break the spell. It would merely make it work more like the spell was intended to work... as an effective high-level defense/escape spell.
daveyeisley
daveyeisley
Ludicrous Level
Ludicrous Level

. : Dungeon Master
Male Number of posts : 6934
Age : 47
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
Main Character : Dave's List of PCs
NWN Username : Dave Yeisley
DM Name : Dungeon Master Mythgar
Time Zone : GMT - 5:00
. : Greater Sanctuary Forum_donor
Registration date : 2008-06-03

Back to top Go down

Greater Sanctuary Empty Re: Greater Sanctuary

Post by Kefrem Mon Dec 01, 2008 8:51 am

No ghosts in nwn? hmmm wonder what these are then? *hint to The Amethyst Dragon* Razz

Ya know...maybe ill design a haunted mansion and ship it off to The Amethyst Dragon ....he might enjoy putting it in to torture crid...er....enjoy adding it to the mod. Razz

Greater Sanctuary A-ghosts
Kefrem
Kefrem
Pureblooded Aenean
Pureblooded Aenean

Male Number of posts : 755
Location : The Free city of Greyhawk
Main Character : Ignatius and Sykee
Other Character : Shi'ssar
Other Character. : Spyder
Other Character.. : Tarn
NWN Username : Kefremthemagus
Registration date : 2008-10-06

http://www.rebellegion.com/forum/costume.php?mode=view&c=688&bu=

Back to top Go down

Greater Sanctuary Empty Re: Greater Sanctuary

Post by DerusTal Mon Dec 01, 2008 2:58 pm

There are ghosts! They're called spectres. Incorporeal undead, and all that.

(But with ghosts come ghosttouch items! Do want!)
DerusTal
DerusTal
Worldly Guide
Worldly Guide

Number of posts : 270
Main Character : Mathian Derou
NWN Username : samanuske
Registration date : 2008-10-12

Back to top Go down

Greater Sanctuary Empty Re: Greater Sanctuary

Post by Maeglin Dubh Mon Dec 01, 2008 3:17 pm

DerusTal wrote:(But with ghosts come ghosttouch items! Do want!)

This.
Maeglin Dubh
Maeglin Dubh
Pureblooded Aenean
Pureblooded Aenean

Number of posts : 521
Main Character : Derfel Cadarn, Warlord of Beuttleria
Other Character : Kasigi Toranaga, Serene Swordsman
Other Character. : Stan Card, Not a Crazed Marksman
Registration date : 2008-09-07

Back to top Go down

Greater Sanctuary Empty Re: Greater Sanctuary

Post by The Amethyst Dragon Mon Dec 01, 2008 5:18 pm

Can't do ghost touch items. I tried, but it's beyond the game engine's capability.
The Amethyst Dragon
The Amethyst Dragon
Ludicrous Level
Ludicrous Level

. : Creator of Aenea / Dungeon Master
Male Number of posts : 7840
Age : 48
Location : probably on the computer or wrangling his offspring
NWN Username : amethystdragon
DM Name : The Amethyst Dragon
Time Zone : GMT - 6:00 (Wisconsin)
Registration date : 2008-06-02

https://www.amethyst-dragon.com

Back to top Go down

Greater Sanctuary Empty Re: Greater Sanctuary

Post by daveyeisley Tue Dec 02, 2008 12:20 am

Hey, I wouldnt mind ghosts in game... I was just referencing the whole
"no ghosts" in the game to showcase that the game engine has a limitation on handling multi-planar situations.

I dont see a balance issue with Greater Sanctuary giving 100% concealment, because it wont stop AOE, and if the person in Greater Sanctuary attacks anything at all, it will instantly fade (along with the concealment).

I think thats totally fair, because the spell currently does not allow the character to ignore the concealment of incorporeal undead (and it still wouldnt if the change was put in), and wont allow the character to fight while concealed. It would be purely defensive... and this change might actually make it actually desireable to cast compared to improved invisibility... (the 50% concealment from imp. invis doesnt even fade after you attack)... the way Greater Sanctuary works now, its just an invis effect that requires True Seeing to pierce... for an 8th level spell, that isnt worth my spell slot, to be honest.
daveyeisley
daveyeisley
Ludicrous Level
Ludicrous Level

. : Dungeon Master
Male Number of posts : 6934
Age : 47
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
Main Character : Dave's List of PCs
NWN Username : Dave Yeisley
DM Name : Dungeon Master Mythgar
Time Zone : GMT - 5:00
. : Greater Sanctuary Forum_donor
Registration date : 2008-06-03

Back to top Go down

Greater Sanctuary Empty Re: Greater Sanctuary

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum