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Used: Two ideas....

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Post by MannyJabrielle Wed Jan 14, 2009 3:00 am

Elder brain.

Instead of the elder brain being a placeable you 'bash', how about making it a NPC with an invisible appearance, and set to immobile. There's a number of spells that work on living targets, but not on placeables, and the brain is alive Smile It also opens the opportunity to have it fight back with all sorts of nasty mental spells.

Second idea....

Gron.... should not have a despawn timer. -_- *mutters about the ultimate insult in having the emperor suddenly just dissappear a moment before Angie was about to recommence wailing on him.*
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Post by daveyeisley Wed Jan 14, 2009 6:47 pm

I agree. Some powerful monsters should *never* despawn. Is there a way to make the "lead roles" of Aenea's cast of baddies not disappear after they kill you? Its only fair that you get a shot at them again after they cost you XP and time, especially if you invested in tokens to raise yourself.

and the elder brain idea.... i usggested it a LONG time ago... i agre with that idea as well. would be nice to be able to use "horrid wilting" on something composed of so much fluid (that spell should probably do EXTRA damage to a brain)
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Post by MannyJabrielle Wed Jan 14, 2009 6:55 pm

Having it able to throw stuff back would make that particular 'fight' an actual 'fight' too. If you have a ranged weapon, it's plink away while you got AFK for a snack.

Or could try and melee the thing, and rack up a 150K debt like I did the other night.... and man did that take a long time to debit down after the damn thing was dead Razz
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Post by The Amethyst Dragon Fri Jan 16, 2009 12:04 am

Gron will be sticking around now. Lucky you. Twisted Evil

Elder Brain...going to need to think about how to accomplish this one properly.
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