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Partially Used: Resting

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Partially Used: Resting Empty Partially Used: Resting

Post by daveyeisley Wed Jun 03, 2009 12:41 am

Would be nice if resting did not unequip weapons and shields. It doesnt unequip armor or any other gear you probably wouldnt sleep with... and the immersion added is pretty much countered by the annoyance of having to manually re-equip your weapon and shield after every rest period. Mayhaps the model for the weapons and shields could simply be hidden temporarily while resting?

On top of that, there are items whose bonuses only function properly if they remain equipped while resting (such as bonus spells on the Wizard's Familliar Dagger).

Also, the rest button is defunct now... and if a PC wants to quickly initiate rest without rummaging thru their inventory, they must use only of their precious quickslots. Would be nice if the resting script be tied to the rest button (and have it check for bedroll and food)? Then it would free up a quickslot, allow use of a keyboard shortcut, AND be more intuitive to players new to Aenea.
daveyeisley
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Post by daveyeisley Wed Jun 03, 2009 11:58 pm

Forgot to mention the "full inventory causing weapon and/or shield to be dropped on the ground when resting, then not noticing this and leaving the area only to find out moments later and return to the area to find the cleaner script has nuked your stuff already" issues.
daveyeisley
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. : Dungeon Master
Male Number of posts : 6934
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Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
Main Character : Dave's List of PCs
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DM Name : Dungeon Master Mythgar
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Post by The Amethyst Dragon Thu Jun 04, 2009 2:18 am

After the next planned reset...

Resting will still automatically unequip most items from left and right hands (unless that item is Wizard's Familiar (the dagger), the only known held item that grants bonus spell slots).

Items held when sleeping begins will automatically be re-equipped after waking.

Scripts altered so that, if a PC has their bedroll, sleep can be started with either the bedroll or the "rest" button.

If an item is dropped on the ground, a small white visual effect should appear at that location for about 1 minute (10 rounds) to serve as a visual reminder that something was left behind. The visual will appear if there are three or less of the same visual within a huge radius.
The Amethyst Dragon
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