How do you send Player Housing files?
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How do you send Player Housing files?
I have literally. Looked. EVERYWHERE. And there is nothing saying to send either the whole module of the Player Building Module when you're doing player housing, or to extract the singular area in the module as an erf and send it to .
PleasehelpdeargodsI'msofrazzledIcan'teventhinkstraight.
PleasehelpdeargodsI'msofrazzledIcan'teventhinkstraight.
Raising_Cain- Seasoned Explorer
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Re: How do you send Player Housing files?
Instructions *should* be, and used to be in the description of the book you get in-game... examine the book and it should tell you how. If that was changed, I am not sure where they are now.
daveyeisley- Ludicrous Level
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Re: How do you send Player Housing files?
Design your house in the toolset using the PBM, save the module with a different name (specific to you eg Aenea_MyPC_MyPlayerName), then attach and em@il the .mod file to ... ...
The .mod file can be found in your NWN/Modules directory...
I'll warn ye houses take a long time for to implement in-game.. anything upto 2-3 weeks...
((It should be okay sent to in .mod form and possibly better.. .. .. ))
Alternatively to send in .erf form, you need to click "export" from the file menu, then change the drop-down box near the bottom to "Area Blueprint".. then select your area's name(or it's tag/resref ~ Can't recall of the top of my head) and click okay and send as a normal .erf ... .. ... ..
The .mod file can be found in your NWN/Modules directory...
I'll warn ye houses take a long time for to implement in-game.. anything upto 2-3 weeks...
((It should be okay sent to in .mod form and possibly better.. .. .. ))
Alternatively to send in .erf form, you need to click "export" from the file menu, then change the drop-down box near the bottom to "Area Blueprint".. then select your area's name(or it's tag/resref ~ Can't recall of the top of my head) and click okay and send as a normal .erf ... .. ... ..
RustyDios- High Epic Level
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Re: How do you send Player Housing files?
I'll take either.
If you send the whole player build module, that's fine. If you export just the area as an .erf, that's fine too (in which case I just import it anyway).
If you send the whole player build module, that's fine. If you export just the area as an .erf, that's fine too (in which case I just import it anyway).
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