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Mar. 22: Wildshape Alteration

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Post by The Amethyst Dragon Mon Mar 22, 2010 4:21 pm

Wildshape Fun:

New aeneahak_updates.hak file available for download. After I do a manual reset, druids with the ability to use the Wildshape feat may notice a nice little change...

By simply entering a proper VC command, they will be able to change into animal form.

So, how does this make it better than before?

1st, by using the VC commands to change, it should not take a full round action to shift form. The command is instant and does not wait in the action queue.

2nd, um...the commands are easy to remember?
Spoiler:

Oh, and for those that prefer the old way of taking on a wildshape, the radials should still work like normal.

Note: This is only for the basic Wildshape feat. It does not apply to any of the "advanced" Shape feats (Humanoid Shape, Dragon Shape, Elemental Shape, etc.).
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Post by Alundaio Mon Mar 22, 2010 4:25 pm

Wow...nice. I think I'm going to have to make a druid now. Do you just randomly come up with nice ideas and implement it?

Boy Do I want to try Shark shape in the ocean!
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Mar. 22: Wildshape Alteration Empty Re: Mar. 22: Wildshape Alteration

Post by Ra Cha Chongo Mon Mar 22, 2010 4:29 pm

Awesome! Mar. 22: Wildshape Alteration Icon_biggrin

Are snakes poisonous and sharks able to breathe underwater and such?


Last edited by Ra Cha Chongo on Mon Mar 22, 2010 4:57 pm; edited 2 times in total
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Mar. 22: Wildshape Alteration Empty Re: Mar. 22: Wildshape Alteration

Post by The Amethyst Dragon Mon Mar 22, 2010 4:47 pm

Ra Cha Chongo wrote:Awesome! Mar. 22: Wildshape Alteration Icon_biggrin

Are snakes poisonous and sharks able to breathe underwater and such?

D'oh! I knew I forgot something. I'll have to add water breathing for shark shape (and suffocation if you try to use it out of water). Snakes might have a mild poison to their bite (since I give them a snake bite creature weapon).

Oh, and I just discovered a minor bug. I forgot to finish typing out the list when you use ws list. Oops. I'll fix it tonight.
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Post by The Amethyst Dragon Mon Mar 22, 2010 5:01 pm

Ok. Testing revealed that this isn't working yet. Sorry. Fixing it tonight.
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Post by The Amethyst Dragon Wed Mar 24, 2010 6:00 pm

This is now working.

ws help will bring up a brief help topics list
ws list will list all of the codes/forms available
ws xxxxxx to actually change.

Crab and shark forms can only be used while underwater. They also have a slight bug, which drops a "creature skin" item into your inventory. For now, you can just use the green sacrificial flame on the thing to get rid of it.

I'll post more information in the FAQs section soon.
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Post by The Amethyst Dragon Thu Mar 25, 2010 2:08 am

Playing around with the forms...

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Post by daveyeisley Thu Mar 25, 2010 7:41 am

Moooo!


Shark form should get a hella big swim bonus, imho...

horses should be able to carry a crapton, too
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Post by Maeglin Dubh Thu Mar 25, 2010 3:23 pm

This is pretty sweet... I kinda want to make a Vernal Defender of some sort now, combining Druid with Barbarian.

(The ability to add UA Variants as classes, or even PrC's, would be amazing... Druidic Avenger with all these shapes would be amazing.)
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