Traps
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Traps
Bug with the traps....
It seems when a player joins the party or enters the current area, traps alraedy laid down by someone in-party just disappear. This could be particularly expensive for epic rogues who's traps cost several thousand GP per peice
It seems when a player joins the party or enters the current area, traps alraedy laid down by someone in-party just disappear. This could be particularly expensive for epic rogues who's traps cost several thousand GP per peice
MannyJabrielle- Ludicrous Level
- . :
Number of posts : 5927
Main Character : See the "A-Team" thread in the Biographies forum.
DM Name : Dungeon-Master Gaelen
Time Zone : GMT -5:00(EST)
Registration date : 2008-07-05
Re: Traps
I'm not sure even non-party members are triggering traps correctly.
I walked into an area that Manny's PC was in (not part of the same Party), walked some distance, and triggered many traps.
But all I got was (paraphrased) "You triggered a trap" over and over. Nothing other than the message, no Saving Throw, no damage, etc...
I walked into an area that Manny's PC was in (not part of the same Party), walked some distance, and triggered many traps.
But all I got was (paraphrased) "You triggered a trap" over and over. Nothing other than the message, no Saving Throw, no damage, etc...
Svair- Epic Level
- Number of posts : 1178
Age : 52
Location : Seattle, WA
Main Character : Karamip Ningle
Other Character : Phyllick Delucian
NWN Username : S'Vair
. :
Registration date : 2008-06-03
Re: Traps
After more testing... it's the electrical traps, gas traps, and acid (blob and splash). Fire traps work correctly, but the ones mentioned are not working right.
Ice, spike, web and sonic testing yet to be finished
Ice, spike, web and sonic testing yet to be finished
MannyJabrielle- Ludicrous Level
- . :
Number of posts : 5927
Main Character : See the "A-Team" thread in the Biographies forum.
DM Name : Dungeon-Master Gaelen
Time Zone : GMT -5:00(EST)
Registration date : 2008-07-05
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:: Game Input :: Bug Reports
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