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Creatures RIGHT on top of transition points...

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Creatures RIGHT on top of transition points... Empty Creatures RIGHT on top of transition points...

Post by MannyJabrielle on Tue Mar 08, 2011 8:40 pm

One drawback of the sparkyspawns is that enemies could spawn RIGHT on top of places where you transition INTO an area.

For people with low end hardware, sometimes it takes quite a few moments to load up an area, and while on the client side, you see a load screen, on the serverside, the server sees your character as just sitting there (getting beat up or being made dead :-P )

Now... AFAIK, can't edit sparky to NOT spawn in certain areas... HOWEVER...

Why not add another trigger around the transition points that will check for NPC creatures, and if any are entered into the trigger, it moves them a little bit away to a designated way-point.

Not too far... just far enough away for players to get a chance to properly load up the area and a moment to respond to whatever is there.

This would affect summons/companions/familiars as well, but their AI makes them go to work right away anyhow unlike PCs who need input from the player (unless AoO auto retaliation fires off).
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Creatures RIGHT on top of transition points... Empty Re: Creatures RIGHT on top of transition points...

Post by daveyeisley on Wed Mar 09, 2011 1:50 am

Yeah this is definitely an issue.

One thing that can mitigate it in the meantime until it can be addressed is to try and travel around invisible in areas where such spawns pose a danger... but if I recall, somebody mentioned that sparky can be set to limit spawns to a certain radius from a builder-chosen centerpoint...
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