Sep. 11: Containers Update
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Sep. 11: Containers Update
I've just added a piece of scripting to the game world, which will go live during the next reset.
Certain container items will now automatically empty themselves of items that don't logically go in them. The containers will empty themselves each of improper items once per game hour.
Here are the changes as of right now:
Gem Pouch: only gems will remain inside
Food Pouch: only food will remain inside
Glove Pouch: only gloves and gauntlets will remain inside (this one is meant as storage for gloves of teleportation and gauntlets of summons)
Pretty much just a flavor/atmosphere reason for the change. For example, a tiny gem pouch should not be able to hold a suit of full plate armor.
Other container items will still work normally.
Certain container items will now automatically empty themselves of items that don't logically go in them. The containers will empty themselves each of improper items once per game hour.
Here are the changes as of right now:
Gem Pouch: only gems will remain inside
Food Pouch: only food will remain inside
Glove Pouch: only gloves and gauntlets will remain inside (this one is meant as storage for gloves of teleportation and gauntlets of summons)
Pretty much just a flavor/atmosphere reason for the change. For example, a tiny gem pouch should not be able to hold a suit of full plate armor.
Other container items will still work normally.
Re: Sep. 11: Containers Update
Glove pouch?... I've never seen one?... where can I purchase one (4) of these for storage of all my gloves?.. .. and do the Ioun Stones actually count as "gems" for this purpose as Jay uses that bag to kep these in purely so he don't accidently sell the stones he's using?..
.. whilst I'm at asking glove questions.. should there only be 30 teleport gloves and 20 summon gloves avaliable?..
.. sorry if this was inappropriate to post here but as of current events I'm rather tired.. AD please delete/move to a more appropriate place... my brains just not switched on at the moment..
.. whilst I'm at asking glove questions.. should there only be 30 teleport gloves and 20 summon gloves avaliable?..
.. sorry if this was inappropriate to post here but as of current events I'm rather tired.. AD please delete/move to a more appropriate place... my brains just not switched on at the moment..
RustyDios- High Epic Level
- Number of posts : 2271
Age : 40
Location : England // Getting lost in Aenea
Main Character : Jay Braysin, The Wandering Shadow, Protector of Nektaria, Talon's Eternal Foe
Other Character : Shouri Braysin, The Shimmerstar's Moonlight Sorceress
Other Character. : Grace Fularras, Walking Library , Cleric of Mystara
Other Character.. : See my sig ... And here too ...
NWN Username : RustyDios
Time Zone : GMT (England, DST)
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Registration date : 2008-07-28
Re: Sep. 11: Containers Update
Only actual gems count (so ioun stones, certain elemental crystals, and other small "looks like a gem" items won't stay in the gem pouch). The code uses a simple item type check (looking for BASE_ITEM_TYPE_GEM)...anything else gets booted out of the pouch.
The glove pouch is around...you'll have to check various shops around the lands. It's brown with a flame design on it.
You should be able to purchase up to 50 gloves of teleportation and 20 gauntlets of summons from Lady Shea.
Oh, and when you do have items that don't belong, you will see messages saying you lost certain items. This is because the script has to actually make new copies of the items in your inventory, then destroys the ones in the container(s).
The glove pouch is around...you'll have to check various shops around the lands. It's brown with a flame design on it.
You should be able to purchase up to 50 gloves of teleportation and 20 gauntlets of summons from Lady Shea.
Oh, and when you do have items that don't belong, you will see messages saying you lost certain items. This is because the script has to actually make new copies of the items in your inventory, then destroys the ones in the container(s).
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