Jan. 1, 2013: Project Q Merger
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Jan. 1, 2013: Project Q Merger
For those wanting to get a head start on downloading large files...
Starting the 1st of the new year, I plan on starting to bring more elements of Project Q into Aenea. As I merge the files into the Aenea hak structure and module, the newer content will start appearing in-game. You can go ahead and download the version 1.5 haks anytime between now and the 1st (if you haven't already)...nothing about Aenea will change by having them installed until I start making changes to the module.
I'll be working through the Q haks one at a time, picking which content I want to use and merging 2da lines into the ones used by Aenea.
Starting the 1st of the new year, I plan on starting to bring more elements of Project Q into Aenea. As I merge the files into the Aenea hak structure and module, the newer content will start appearing in-game. You can go ahead and download the version 1.5 haks anytime between now and the 1st (if you haven't already)...nothing about Aenea will change by having them installed until I start making changes to the module.
I'll be working through the Q haks one at a time, picking which content I want to use and merging 2da lines into the ones used by Aenea.
Re: Jan. 1, 2013: Project Q Merger
Just the HAK files; correct?
Elhanan- Epic Level
- Number of posts : 1781
Location : At the keyboard typing with two fingers....
Main Character : Aargyle McJagger
Other Character : Barnabas Bottlebottom
Other Character. : Aarn, Aerik McJagger
Other Character.. : Azar; Briar Ironwood
NWN Username : Elhanan the Ancient One
Time Zone : Central USA
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Registration date : 2009-06-23
Re: Jan. 1, 2013: Project Q Merger
I've been working on adding the Q haks to the module the last couple of days. Still a work in progress.
So far I've busted out the appearance.2da file (for creatures) and I'm going through that line by line.
I've also pulled out the Q beholders and resized them all to better match the scale the old ones were...the Q ones are/were too big for the beholder tunnels tileset, and the little eyeball one was way too small. I also did a reskin already to add an "eye of the deep" beholder that's blue-green with a glowing central eye.
I might do a few other reskins since I need to update the Aenea haks for the merge anyway.
I'm also going to just throw in the reforged arrows and bullets that I have done, instead of waiting for more reforged work.
Lots of work to be done in the next couple of days.
So far I've busted out the appearance.2da file (for creatures) and I'm going through that line by line.
I've also pulled out the Q beholders and resized them all to better match the scale the old ones were...the Q ones are/were too big for the beholder tunnels tileset, and the little eyeball one was way too small. I also did a reskin already to add an "eye of the deep" beholder that's blue-green with a glowing central eye.
I might do a few other reskins since I need to update the Aenea haks for the merge anyway.
I'm also going to just throw in the reforged arrows and bullets that I have done, instead of waiting for more reforged work.
Lots of work to be done in the next couple of days.
daveyeisley- Ludicrous Level
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Number of posts : 6934
Age : 47
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
Main Character : Dave's List of PCs
NWN Username : Dave Yeisley
DM Name : Dungeon Master Mythgar
Time Zone : GMT - 5:00
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Registration date : 2008-06-03
Re: Jan. 1, 2013: Project Q Merger
Got the updated hak and tlk files ready to go, but the Vault is having a minor issue preventing me from uploading to their site. Should be able to get the files uploaded sometime today (the 1st).
Got 2da merges done for creatures, placeables, portraits, and cloaks so far. More will be done soon, but I figure these were the most important and/or easiest (really, cloaks was just adding ~6 lines to cloakmodel.2da) to get done first.
Got 2da merges done for creatures, placeables, portraits, and cloaks so far. More will be done soon, but I figure these were the most important and/or easiest (really, cloaks was just adding ~6 lines to cloakmodel.2da) to get done first.
Re: Jan. 1, 2013: Project Q Merger
Seems the staff at IGN had the day off, so the upload server issue didn't get fixed today.
So, um...here's a screenshot.
So, um...here's a screenshot.
Elhanan- Epic Level
- Number of posts : 1781
Location : At the keyboard typing with two fingers....
Main Character : Aargyle McJagger
Other Character : Barnabas Bottlebottom
Other Character. : Aarn, Aerik McJagger
Other Character.. : Azar; Briar Ironwood
NWN Username : Elhanan the Ancient One
Time Zone : Central USA
. :
Registration date : 2009-06-23
Re: Jan. 1, 2013: Project Q Merger
That white one looks like a great candidate for the Beholder Mage, I'm not sure why but that's what I thought of instantly when looking at it. Might have something to do with the "blind white eye" vibe it's giving across... more awesome work from !
RustyDios- High Epic Level
- Number of posts : 2271
Age : 40
Location : England // Getting lost in Aenea
Main Character : Jay Braysin, The Wandering Shadow, Protector of Nektaria, Talon's Eternal Foe
Other Character : Shouri Braysin, The Shimmerstar's Moonlight Sorceress
Other Character. : Grace Fularras, Walking Library , Cleric of Mystara
Other Character.. : See my sig ... And here too ...
NWN Username : RustyDios
Time Zone : GMT (England, DST)
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Registration date : 2008-07-28
Re: Jan. 1, 2013: Project Q Merger
The reddish-purplish one is a beholder mage (with the central eye purposefully sewn closed). The greyish one is an undead beholder lich, whose central eye is re-opened and still magical.
Re: Jan. 1, 2013: Project Q Merger
OK... cool.. I thought the purple one was "that person" that always manages to blink right when the "family photo" is taken.....
RustyDios- High Epic Level
- Number of posts : 2271
Age : 40
Location : England // Getting lost in Aenea
Main Character : Jay Braysin, The Wandering Shadow, Protector of Nektaria, Talon's Eternal Foe
Other Character : Shouri Braysin, The Shimmerstar's Moonlight Sorceress
Other Character. : Grace Fularras, Walking Library , Cleric of Mystara
Other Character.. : See my sig ... And here too ...
NWN Username : RustyDios
Time Zone : GMT (England, DST)
. :
Registration date : 2008-07-28
Re: Jan. 1, 2013: Project Q Merger
Wow, those are incredible...
daveyeisley- Ludicrous Level
- . :
Number of posts : 6934
Age : 47
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
Main Character : Dave's List of PCs
NWN Username : Dave Yeisley
DM Name : Dungeon Master Mythgar
Time Zone : GMT - 5:00
. :
Registration date : 2008-06-03
Re: Jan. 1, 2013: Project Q Merger
Updated Aenea hak and tlk files now available on the Vault. I decided to revamp the cinder troll model (horns, flames, and a dim light emitter) and texture (removing most visible seams), and when I got done the Vault's upload server was back to functioning.
Edited to add the troll:
Edited to add the troll:
Last edited by The Amethyst Dragon on Thu Jan 03, 2013 3:30 am; edited 1 time in total
Beholders
So, I took Raiden for a walk to see the beholders after the change and I must admit........WOW
So cool, although at least he still smashes them all
They look brilliant, especially the eyeballs. mini head look nice
So cool, although at least he still smashes them all
They look brilliant, especially the eyeballs. mini head look nice
Belarric- Seasoned Explorer
- Number of posts : 157
Age : 65
Location : Christchurch, New Zealand
Main Character : Raiden - A warrior monk searches for knowledge in the arts of war
Other Character : Darrius - Shadow Child
Other Character. : Wolfe - A dragon tainted barbarian from the high mountains
Time Zone : GMT + 12:00
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Registration date : 2011-10-30
Re: Jan. 1, 2013: Project Q Merger
Today, I let my little ones play while the older two were at school, and I worked on integrating more Q content into Aenea...by extracting every shield model and icon that I wanted from the CEP and Aenea haks and doing a bunch of renaming/renumbering work, along with lots and lots of organizing, then renaming/renumbering some Q shields. Ends up being close to 10 MB of just icon and model files...texture files won't be changing, so those don't get counted.
The next hak update will be changing shields from a single-piece model to a three-part configuration, just like weapons. This won't result in any appearance changes for existing shields, except for default ones that get overridden by the improved Q basic shields.
I'm not really using these as "3-part" shields, where multiple parts get put together to make a shield. Instead, I'm adding a "blank" model for each level (bottom, middle, and top), and using the mechanics to almost triple the number of shield appearances that can be added to the game before it runs out of space. The "middle" and "top" levels are currently empty, and will remain that way until I hit the limit on "bottom" level appearances.
I also had to make myself a few handy images to act as guides when building in the toolset. This sort of thing works much faster than picking parts and colors and seeing how it looks. Here's the one for large shields, for those that think about such things...link. The dark grey and all black spaces are basically open for me to add newshields without breaking into the extra almost 500 spaces the restructuring opens. And yes, I purposefully did not include many of the older CEP shields, because newer stuff looks so much better and the CEP styles I didn't care for I hardly used anyway.
So...so far in the next hak update we'll have a shield update and some new balor models. I think that's pretty much it for Q integration. I'm shocked...thought it would take a month.
The next hak update will be changing shields from a single-piece model to a three-part configuration, just like weapons. This won't result in any appearance changes for existing shields, except for default ones that get overridden by the improved Q basic shields.
I'm not really using these as "3-part" shields, where multiple parts get put together to make a shield. Instead, I'm adding a "blank" model for each level (bottom, middle, and top), and using the mechanics to almost triple the number of shield appearances that can be added to the game before it runs out of space. The "middle" and "top" levels are currently empty, and will remain that way until I hit the limit on "bottom" level appearances.
I also had to make myself a few handy images to act as guides when building in the toolset. This sort of thing works much faster than picking parts and colors and seeing how it looks. Here's the one for large shields, for those that think about such things...link. The dark grey and all black spaces are basically open for me to add newshields without breaking into the extra almost 500 spaces the restructuring opens. And yes, I purposefully did not include many of the older CEP shields, because newer stuff looks so much better and the CEP styles I didn't care for I hardly used anyway.
So...so far in the next hak update we'll have a shield update and some new balor models. I think that's pretty much it for Q integration. I'm shocked...thought it would take a month.
Re: Jan. 1, 2013: Project Q Merger
Nice !! ... And that picture will help anyone that wants to create a custom shield but can't find the appearance they want.... awesome work as always from !!
RustyDios- High Epic Level
- Number of posts : 2271
Age : 40
Location : England // Getting lost in Aenea
Main Character : Jay Braysin, The Wandering Shadow, Protector of Nektaria, Talon's Eternal Foe
Other Character : Shouri Braysin, The Shimmerstar's Moonlight Sorceress
Other Character. : Grace Fularras, Walking Library , Cleric of Mystara
Other Character.. : See my sig ... And here too ...
NWN Username : RustyDios
Time Zone : GMT (England, DST)
. :
Registration date : 2008-07-28
Re: Jan. 1, 2013: Project Q Merger
Once I get the player build module updated and put out the next hak update, I'll upload the other two shield guide images (for small shields and tower shields), then drop the links in the building and scripting sub-forum.RustyDios wrote:Nice !! ... And that picture will help anyone that wants to create a custom shield but can't find the appearance they want.... awesome work as always from !!
Similar topics
» Dec. 29, 2013: Project Q Update and Pets
» Nov. 10, 2013: Greatclub
» May 10, 2013: Hak updates
» Aug. 21, 2013: PC Alchemy
» Nov. 27, 2013: Take My Hand
» Nov. 10, 2013: Greatclub
» May 10, 2013: Hak updates
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