Planar Turning
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Planar Turning
Finally did a run with a cleric heavy build and planar turning. I think the implementation needs a good bit of tweaking.
Namely, the natural resistance of the dark realms.
The feat is highly expensive (25 wisdom, 25 charisma), and requires a cleric heavy to pureclass cleric build to really be of use.... a huge majority of the creatures in the dark realms are very high HD, and a good number of the heavy-hitters are beyond being affected by a pure-class cleric anyway from just the HD, nevermind the SR bonus to turn resistance if they have turn resistance (and the big ones have SR).
With the exception of 1 area, outsiders are exclusive to the dark realms anyway.
Put all those factors together... and there's really no reason to take the feat, even with a pureclass cleric build aiming for planar turning.
The one non-dark realms area I know of is populated with fraxon/shaxon demons, and at single digit HD... it's absolutely pointless to waste an epic feat (or more... without tomes/XP store, you have to go pure class cleric with 17/18 starting wis/cha, and invest several epic feats into great charisma/great wisdoms)....
Overall... the numbers are simply stacked to make the feat an epic gimmick to blow up 4 HD nuisance creatures. It's an incredible disappointment, if not a point of utter frustration to make a huge investment for nothing.
The dark realms natural resistance should just go. The numbers are already high enough, and removing the resistance won't nerf the demons anyway.
Namely, the natural resistance of the dark realms.
The feat is highly expensive (25 wisdom, 25 charisma), and requires a cleric heavy to pureclass cleric build to really be of use.... a huge majority of the creatures in the dark realms are very high HD, and a good number of the heavy-hitters are beyond being affected by a pure-class cleric anyway from just the HD, nevermind the SR bonus to turn resistance if they have turn resistance (and the big ones have SR).
With the exception of 1 area, outsiders are exclusive to the dark realms anyway.
Put all those factors together... and there's really no reason to take the feat, even with a pureclass cleric build aiming for planar turning.
The one non-dark realms area I know of is populated with fraxon/shaxon demons, and at single digit HD... it's absolutely pointless to waste an epic feat (or more... without tomes/XP store, you have to go pure class cleric with 17/18 starting wis/cha, and invest several epic feats into great charisma/great wisdoms)....
Overall... the numbers are simply stacked to make the feat an epic gimmick to blow up 4 HD nuisance creatures. It's an incredible disappointment, if not a point of utter frustration to make a huge investment for nothing.
The dark realms natural resistance should just go. The numbers are already high enough, and removing the resistance won't nerf the demons anyway.
MannyJabrielle- Ludicrous Level
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Number of posts : 5927
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DM Name : Dungeon-Master Gaelen
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Registration date : 2008-07-05
:: Game Input :: Suggestions
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