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Aug. 14: Staff, Shield, Symbol, & Turn

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Aug. 14: Staff, Shield, Symbol, & Turn Empty Aug. 14: Staff, Shield, Symbol, & Turn

Post by The Amethyst Dragon Fri Aug 14, 2009 3:44 am

Lots of little changes coming with the next server reset...

Staff:

Since this has been changed to a double-ended weapon (automatically used like fighting with two weapons), every quarterstaff will now get a temporary (1 game week) property when it is acquired (an this can mean every time you log in after a reset)...Bonus Feat: Two-Weapon Fighting. This means you can reduce the penalties for using it without having to learn the feat, and the staves will remain at their previous prices in shops.

Shield:

Drow shields get a little change, reducing their size or changing appearances to better suit their "assassin" combat animation style. Drow will also get a new type of shield.

Adding "large shield" versions of holy symbol shields (infinite in Macedone priestly shop, one of each with Darla).

Symbol:

If you have one of the older "amulet" holy symbols when you first enter the Sleeping Dragon, it should get replaced automatically by one of the newer "torch-based" holy symbols. The shop in Macedone now carries the updated versions, and the conjure holy symbol spell will now properly conjure one from scratch. The mismatched Mystara symbols are now correct in the palette (so buying a new one, leveling up as a cleric, or casting conjure holy symbol will get you a correct looking one).

Turn:

Turn undead script altered a little. The "holy symbol" shields will now be used if you are using one (that matches your patron deity) at the time, otherwise you'll pull out your holy symbol. Paladin and blackguard levels will now properly stack with cleric levels and each other.
The Amethyst Dragon
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Aug. 14: Staff, Shield, Symbol, & Turn Empty Re: Aug. 14: Staff, Shield, Symbol, & Turn

Post by Svair Wed Sep 16, 2009 5:53 pm

The Amethyst Dragon wrote:

...

Turn:
Turn undead script altered a little. The "holy symbol" shields will now be used if you are using one (that matches your patron deity) at the time, otherwise you'll pull out your holy symbol. Paladin and blackguard levels will now properly stack with cleric levels and each other.

How could I have missed this!? That's awesome!
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Aug. 14: Staff, Shield, Symbol, & Turn Empty Re: Aug. 14: Staff, Shield, Symbol, & Turn

Post by The Amethyst Dragon Wed Sep 16, 2009 9:41 pm

Still a problem with the "holy symbol" shields for some reason. I'm recoding part of the turn undead script this weekend to hopefully get it working properly.
The Amethyst Dragon
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. : Creator of Aenea / Dungeon Master
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Aug. 14: Staff, Shield, Symbol, & Turn Empty Staves

Post by Skywatcher Sat Sep 19, 2009 5:55 pm

Does this apply to magic staffs as well, such as staff of the magi and such?
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Aug. 14: Staff, Shield, Symbol, & Turn Empty Re: Aug. 14: Staff, Shield, Symbol, & Turn

Post by The Amethyst Dragon Sat Sep 19, 2009 6:15 pm

Just quarterstaves.
The Amethyst Dragon
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. : Creator of Aenea / Dungeon Master
Male Number of posts : 7841
Age : 49
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