Melee/Ranged vs. Magic Foes w/Healing
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Melee/Ranged vs. Magic Foes w/Healing
Fren (non-magic with the exception of teleport magic via scrolls), is beginning to bump up against a class of foe that she can't seem to defeat.
I'm looking for strategy advice.
The Foes share a common trait, they heal themselves (and either have an infiinite or very high number of healing spells). Fren typically produces about 100hp in damage/round, this isn't enough to kill these enemies before they heal and are at "uninjured" status once more.
Two Foes in particular at the moment, both dragons: Vorshy and Frosty.
Some more info about Fren:
* Not adverse to consuming potions as needed
* Actively uses scrolls for only teleportation magic and *prefers* that restriction remain, but would consider using scrolls of other types if no other solution is possible
* Actively uses magic items that provides buffs, but not other effects. Fren might consider a custom item with a magical effect as a last resort
* When fighting one of these types of foes she wants a mechanism to interfere with their ability to cast magic on themselves, she however is not interested in permanently disabling them such as in the case of petrification or paralyzation (what's the fun of defeating a foe like that?). Temporary conditions are acceptable although not preferred, like power word, stun
* In a perfect world she would have a way to deliver ability damage to the foe's wis, int, or char and make them incapable of spellcasting
Suggestions, thoughts?
I'm looking for strategy advice.
The Foes share a common trait, they heal themselves (and either have an infiinite or very high number of healing spells). Fren typically produces about 100hp in damage/round, this isn't enough to kill these enemies before they heal and are at "uninjured" status once more.
Two Foes in particular at the moment, both dragons: Vorshy and Frosty.
Some more info about Fren:
* Not adverse to consuming potions as needed
* Actively uses scrolls for only teleportation magic and *prefers* that restriction remain, but would consider using scrolls of other types if no other solution is possible
* Actively uses magic items that provides buffs, but not other effects. Fren might consider a custom item with a magical effect as a last resort
* When fighting one of these types of foes she wants a mechanism to interfere with their ability to cast magic on themselves, she however is not interested in permanently disabling them such as in the case of petrification or paralyzation (what's the fun of defeating a foe like that?). Temporary conditions are acceptable although not preferred, like power word, stun
* In a perfect world she would have a way to deliver ability damage to the foe's wis, int, or char and make them incapable of spellcasting
Suggestions, thoughts?
Re: Melee/Ranged vs. Magic Foes w/Healing
For melee/ranged, those are endurance fights. There is a short list of ways for a spellcaster to prevent the heals, otherwise it comes down to outlasting them, or blitzing them with so much damage they can't get their heal off in time.
The latter is exceedingly difficult for melee/ranged. It takes many attacks per round and lots of the right types of damage to bypass their defenses.
Of course... The elegantly simple solution:
Visit entrom's exotic emporium in macedone a few times and pick up a pair of Maces of Disruption. Eventually those two enemies will fail a save, sooner than they will run out of heals in 75% or more of cases.
Basically their being undead makes it frustrating to interrupt or lock hem down without magic... On non-undead enemies there are more options to prevent heals.
The latter is exceedingly difficult for melee/ranged. It takes many attacks per round and lots of the right types of damage to bypass their defenses.
Of course... The elegantly simple solution:
Visit entrom's exotic emporium in macedone a few times and pick up a pair of Maces of Disruption. Eventually those two enemies will fail a save, sooner than they will run out of heals in 75% or more of cases.
Basically their being undead makes it frustrating to interrupt or lock hem down without magic... On non-undead enemies there are more options to prevent heals.
daveyeisley- Ludicrous Level
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Re: Melee/Ranged vs. Magic Foes w/Healing
The above idea might feel like cheating a bit... But think of it this way. The right tool for the right job. It's not like being undead and immune to a whole bunch of stuff while still being able to fully heal yourself like 10 times is exactly "playing fair".
daveyeisley- Ludicrous Level
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Re: Melee/Ranged vs. Magic Foes w/Healing
daveyeisley wrote:
Of course... The elegantly simple solution:
Visit entrom's exotic emporium in macedone a few times and pick up a pair of Maces of Disruption. Eventually those two enemies will fail a save, sooner than they will run out of heals in 75% or more of cases.
Fren will try this out and see how it works/feels. Not sure it is the right general solution, but we'll see. Thanks for the suggestion.
daveyeisley wrote:The above idea might feel like cheating a bit... But think of it this way. The right tool for the right job. It's not like being undead and immune to a whole bunch of stuff while still being able to fully heal yourself like 10 times is exactly "playing fair".
Actually a relatively finite number of heals is ok if we can get a feel for what that quantity is in terms of foes in Aenea. For these two specifically (Frosty and Vorshy) how many heals do each have (approx)? What is the generally highest number Fren can expect to encounter in the lands?
Re: Melee/Ranged vs. Magic Foes w/Healing
JT@About your last question: Those two dracoliches both have about 3-4 harm, self only (heal self), and they also have a version of the other harm which can target others...
Above is as far as I have experienced at least. ^^;
Above is as far as I have experienced at least. ^^;
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Re: Melee/Ranged vs. Magic Foes w/Healing
Angel of Death wrote:JT@About your last question: Those two dracoliches both have about 3-4 harm, self only (heal self), and they also have a version of the other harm which can target others...
Above is as far as I have experienced at least. ^^;
So Fren can expect that they could self-heal themselves as many as 10 times? Is my math correct?
Re: Melee/Ranged vs. Magic Foes w/Healing
It is definitely more than 4 and less than 10 unless changed it.
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Re: Melee/Ranged vs. Magic Foes w/Healing
daveyeisley wrote:It is definitely more than 4 and less than 10 unless changed it.
If that's the case Fren has been holding her own to *just* before defeating the foes even without any special prep.
With this new info and the advice given she will try again.
Re: Melee/Ranged vs. Magic Foes w/Healing
daveyeisley wrote:It is definitely more than 4 and less than 10 unless changed it.
See, that's why I included an after note in my previous post that it was based on my own experience; never, ever had them heal themselves more than 4 times before I either finished them off or retreated to return another day with more fire power/better armed.
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Other Character. : Bruce Li; Wanderer and Practitioner of the Dragon Paw Style. & Cherry; Starchild of Jewel n' Chancetaker of Lysis.
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Re: Melee/Ranged vs. Magic Foes w/Healing
Providing Fren can use bastard swords there is also a very nice undead slaying sword that can be quested for. Start your search across Aenea's rivers and lakes for the four "Amulets of Zolaras"... that sword paired with a mace of disruption will make short work of both of these (or any) powerful undead creatures....
As for other foes with healing (later Orcs and a few drow/driders), they tend to only carry one or two potions and the free attack of oppertunity you'll get is normally enough to mitigate the effects of them using a potion...
Even though some groups contain clerics/priests/shamans it is very unlikely that they ever cast anything other then maybe bless and aid... the Ai does not do a very good job of keeping the healers at the back of the fray "healing".... ....
As for other foes with healing (later Orcs and a few drow/driders), they tend to only carry one or two potions and the free attack of oppertunity you'll get is normally enough to mitigate the effects of them using a potion...
Even though some groups contain clerics/priests/shamans it is very unlikely that they ever cast anything other then maybe bless and aid... the Ai does not do a very good job of keeping the healers at the back of the fray "healing".... ....
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Re: Melee/Ranged vs. Magic Foes w/Healing
Frostornicus is slain!
Pix in the gallery.
Fren owes her success in battle to a pair of dragon slippers (fear immunity) as well as an enhanced power ring (freedom) given to her by Garnet McJagger. Thank you Garnet!
Pix in the gallery.
Fren owes her success in battle to a pair of dragon slippers (fear immunity) as well as an enhanced power ring (freedom) given to her by Garnet McJagger. Thank you Garnet!
Re: Melee/Ranged vs. Magic Foes w/Healing
heh! You are welcome, but Garn only gave her another crystal for the ring; twas Briar Ironwood that actually was bearing the Ring of Power.
Seeing as Fren heaped much rewards on young Garn, he has some expectations to live up to now. And this may happen if I can figure out what is causing the disconnects.
Seeing as Fren heaped much rewards on young Garn, he has some expectations to live up to now. And this may happen if I can figure out what is causing the disconnects.
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Re: Melee/Ranged vs. Magic Foes w/Healing
Well done, JT
daveyeisley- Ludicrous Level
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